[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=1 dock_floating={} dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-270 dock_hsplit_4=0 dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://scripts/player.gd") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://tilemap/", "res://sprites/", "res://scripts/", "res://scenes/", "res://objects/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scenes/level_0.tscn", "res://objects/end.tscn", "res://scenes/level_1.tscn", "res://objects/player.tscn", "res://objects/box.tscn", "res://scenes/level_2.tscn", "res://objects/shadow.tscn", "res://scenes/level_3.tscn", "res://scenes/final.tscn") current_scene="res://scenes/level_2.tscn" center_split_offset=-252 selected_default_debugger_tab_idx=1 selected_main_editor_idx=0 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://scripts/box.gd", "res://scripts/button.gd", "res://scripts/character.gd", "res://scripts/game_manager.gd", "res://scripts/globals.gd", "res://scripts/loop.gd", "res://scripts/player.gd", "res://scripts/shadow.gd"] selected_script="res://scripts/player.gd" open_help=["@GDScript", "AABB", "Area2D", "Array", "CanvasItem", "CollisionObject2D", "CollisionShape2D", "GDScript", "Node", "Object", "PhysicsBody2D", "RayCast2D", "RID", "SceneTree", "Signal", "StaticBody2D"] script_split_offset=70 list_split_offset=0 zoom_factor=1.0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader="" text_shader_zoom_factor=1.0