[folding] node_unfolds=[NodePath("Player"), PackedStringArray("Visibility"), NodePath("Button/SpriteOff"), PackedStringArray("Texture", "Visibility"), NodePath("Door/SpriteNo"), PackedStringArray("Texture"), NodePath("Door/SpriteYes"), PackedStringArray("texture")] resource_unfolds=["res://scenes/level_1.tscn::TileSet_vqdy4", PackedStringArray(), "res://scenes/level_1.tscn::RectangleShape2D_0ai5g", PackedStringArray(), "res://scenes/level_1.tscn::RectangleShape2D_ljrbx", PackedStringArray()] nodes_folded=[NodePath("Door")]