[folding] node_unfolds=[NodePath("TileMapLayer"), PackedStringArray("Rendering", "Material", "Texture", "Physics", "Transform", "tile_set"), NodePath("Player"), PackedStringArray("Texture", "Transform"), NodePath("s"), PackedStringArray("Limit", "Position Smoothing", "Rotation Smoothing"), NodePath("End/CollisionShape2D"), PackedStringArray("Transform", "shape")] resource_unfolds=["res://scene_0.tscn::TileSet_vqdy4", PackedStringArray("physics_layer__array"), "res://scene_0.tscn::RectangleShape2D_po4nb", PackedStringArray(), "res://scene_0.tscn::RectangleShape2D_dafug", PackedStringArray()] nodes_folded=[]