recursivesquare/.godot/editor/level_0.tscn-folding-09d9926eb0ee3a3d79f2f415436e23f0.cfg
2024-11-14 13:58:15 +01:00

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[folding]
node_unfolds=[NodePath("TileMapLayer"), PackedStringArray("Rendering", "Material", "Texture", "Physics", "Transform", "tile_set"), NodePath("s"), PackedStringArray("Limit", "Position Smoothing", "Rotation Smoothing")]
resource_unfolds=["res://scenes/level_0.tscn::TileSet_vqdy4", PackedStringArray("physics_layer__array")]
nodes_folded=[]