recursivesquare/.godot/editor/scene_0.tscn-folding-64b8e048d750b96745bc5db317a44333.cfg
2024-11-14 13:58:15 +01:00

5 lines
615 B
INI

[folding]
node_unfolds=[NodePath("TileMapLayer"), PackedStringArray("Rendering", "Material", "Texture", "Physics", "Transform", "tile_set"), NodePath("Player"), PackedStringArray("Texture", "Transform"), NodePath("s"), PackedStringArray("Limit", "Position Smoothing", "Rotation Smoothing"), NodePath("End/CollisionShape2D"), PackedStringArray("Transform", "shape")]
resource_unfolds=["res://scene_0.tscn::TileSet_vqdy4", PackedStringArray("physics_layer__array"), "res://scene_0.tscn::RectangleShape2D_po4nb", PackedStringArray(), "res://scene_0.tscn::RectangleShape2D_dafug", PackedStringArray()]
nodes_folded=[]