recursivesquare/.godot/editor/scene_0.tscn-folding-b5d5ba0b54761abc2f22984dbcf91487.cfg
2024-11-14 13:58:15 +01:00

5 lines
667 B
INI

[folding]
node_unfolds=[NodePath("TileMapLayer"), PackedStringArray("Rendering", "Material", "Texture", "Physics", "Transform", "tile_set"), NodePath("TileMapLayer/End/CollisionShape2D"), PackedStringArray("Transform", "shape"), NodePath("Player"), PackedStringArray("Texture", "Transform"), NodePath("s"), PackedStringArray("Limit", "Position Smoothing", "Rotation Smoothing")]
resource_unfolds=["res://scenes/scene_0.tscn::TileSet_vqdy4", PackedStringArray("physics_layer__array"), "res://scenes/scene_0.tscn::RectangleShape2D_dafug", PackedStringArray(), "res://scenes/scene_0.tscn::RectangleShape2D_po4nb", PackedStringArray()]
nodes_folded=[NodePath("Player")]