Tp3 + start TP4

This commit is contained in:
Crizomb 2024-12-10 13:14:30 +01:00
parent 57a40d426b
commit 3a7ce962e7
112 changed files with 63386 additions and 45 deletions

View file

@ -0,0 +1,26 @@
using UnityEngine;
public class RocketLauncher : MonoBehaviour
{
[SerializeField] GameObject rocketPrefab;
[SerializeField] Transform spawnTransform;
[SerializeField] Rigidbody car;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E))
{
GameObject rocket = GameObject.Instantiate(rocketPrefab);
rocket.transform.position = spawnTransform.position;
rocket.transform.forward = transform.forward;
Rigidbody rb = rocket.GetComponent<Rigidbody>();
rb.linearVelocity = car.linearVelocity;
}
}
}