AMJV_UNITY/TP3/Assets/Scripts/Rocket.cs
2024-12-10 22:32:20 +01:00

24 lines
534 B
C#

using UnityEngine;
public class Rocket : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
[SerializeField] Vector3 initVelocitity;
Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
rb.linearVelocity += transform.rotation * initVelocitity;
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
Destroy(gameObject);
}
}