30 lines
730 B
C#
30 lines
730 B
C#
using UnityEngine;
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public class CarMove : MonoBehaviour
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{
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public float speedModifier = 1.0f;
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[SerializeField] float forwardMoveForce;
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[SerializeField] float backwardMoveForce;
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Rigidbody rb;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if (Input.GetMouseButton(0))
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{
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rb.AddForce(transform.forward * forwardMoveForce * speedModifier);
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}
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if (Input.GetMouseButton(1))
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{
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rb.AddForce(-transform.forward * backwardMoveForce * speedModifier);
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}
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}
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}
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