AMJV_UNITY/TP3/Assets/Scripts/CarThings/CarMove.cs
2024-12-10 13:14:30 +01:00

30 lines
730 B
C#

using UnityEngine;
public class CarMove : MonoBehaviour
{
public float speedModifier = 1.0f;
[SerializeField] float forwardMoveForce;
[SerializeField] float backwardMoveForce;
Rigidbody rb;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void FixedUpdate()
{
if (Input.GetMouseButton(0))
{
rb.AddForce(transform.forward * forwardMoveForce * speedModifier);
}
if (Input.GetMouseButton(1))
{
rb.AddForce(-transform.forward * backwardMoveForce * speedModifier);
}
}
}