Ugly ass looking code for game logic, but ok AI thingy
chess_ai.py | ||
chess_interface.py | ||
chess_tools.py | ||
README.md |
Chess-AI-Python
Pure python chess AI, and visual interface using min-max alpha-beta puring and handmade board evaluation function. Tree depth is choosen each turn in function of the previous turn exec time. But is typically arround 4 at the begning of the game and 6 at endgame. Optimized for pypy. Rank arround 1600 elo in chess.com.