wave function collapse give some results

but still very buggy
This commit is contained in:
Crizomb 2025-04-03 00:35:39 +02:00
parent 7bb7ea54af
commit 018ab6e087
228 changed files with 13252 additions and 3 deletions

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View file

@ -0,0 +1,25 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://dvhcg1e11snvw"
path="res://.godot/imported/banner.obj-5995908a3fa9eeec5fa9cd78d9f48398.mesh"
[deps]
files=["res://.godot/imported/banner.obj-5995908a3fa9eeec5fa9cd78d9f48398.mesh"]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/banner.obj"
dest_files=["res://.godot/imported/banner.obj-5995908a3fa9eeec5fa9cd78d9f48398.mesh", "res://.godot/imported/banner.obj-5995908a3fa9eeec5fa9cd78d9f48398.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

View file

@ -0,0 +1,6 @@
# Created by Kenney (www.kenney.nl)
newmtl colormap
Kd 1 1 1
map_Kd Textures/colormap.png

View file

@ -0,0 +1,455 @@
# Created by Kenney (www.kenney.nl)
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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://s1u1kmgv7xqw"
path="res://.godot/imported/barrel.obj-a1702e06c0f1a76a90edb3331f2abe26.mesh"
[deps]
files=["res://.godot/imported/barrel.obj-a1702e06c0f1a76a90edb3331f2abe26.mesh"]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/barrel.obj"
dest_files=["res://.godot/imported/barrel.obj-a1702e06c0f1a76a90edb3331f2abe26.mesh", "res://.godot/imported/barrel.obj-a1702e06c0f1a76a90edb3331f2abe26.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
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generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

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# Created by Kenney (www.kenney.nl)

View file

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# Created by Kenney (www.kenney.nl)
mtllib character-human.mtl

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://dbwq5t4adslqc"
valid=false
[deps]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/character-human.obj"
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

View file

@ -0,0 +1,2 @@
# Created by Kenney (www.kenney.nl)

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