wave function collapse give some results
but still very buggy
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228 changed files with 13252 additions and 3 deletions
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[remap]
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importer="scene"
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path="res://.godot/imported/trap.fbx-938a026928da5c8b5be6b8638e77e7bc.scn"
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[deps]
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[params]
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nodes/root_scale=1.0
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meshes/create_shadow_meshes=true
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skins/use_named_skins=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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