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noisebased/2D/noise_gen_tile_map_layer.gd
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noisebased/2D/noise_gen_tile_map_layer.gd
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@tool
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extends TileMapLayer
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# ---------------------
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# Definir les variables
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# ---------------------
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# largeur, longeur de la map
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@export var WIDTH : int
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@export var HEIGHT : int
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# Les boutons
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@export_tool_button("All") var all_action = generate_map
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func generate_map():
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return
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