ProceduralGenerationGodot/noisebased/2D/map_ressource.tres
2025-04-03 00:35:39 +02:00

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[gd_resource type="Resource" script_class="MapRessource" load_steps=4 format=3 uid="uid://cfsgo1yb4mwis"]
[ext_resource type="Script" uid="uid://h0kr2evnkuj6" path="res://noisebased/2D/map_ressource.gd" id="1_2yrfc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2yrfc"]
seed = 57
frequency = 0.0021
offset = Vector3(-190, 520.45, 0)
fractal_lacunarity = 2.05
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2yrfc"]
width = 2048
height = 1024
noise = SubResource("FastNoiseLite_2yrfc")
[resource]
script = ExtResource("1_2yrfc")
DeepWater = 0.4
Water = 0.5
Sand = 0.55
Grass = 0.65
Soil = 0.7
Mountain = 0.75
HighMountain = 0.8
NoiseTexture = SubResource("NoiseTexture2D_2yrfc")