Fix physics with navmesh agent
- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse) - Delete unit when HealthHandler Death called - Made 150 units fight (for performance test)
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8 changed files with 9344 additions and 121 deletions
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@ -18,7 +18,7 @@ GameObject:
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- component: {fileID: 8213395333053285225}
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- component: {fileID: 8908285060348773052}
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- component: {fileID: 6587310683195830629}
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m_Layer: 0
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m_Layer: 6
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m_Name: TestUnit
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m_TagString: Unit
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m_Icon: {fileID: 0}
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@ -120,8 +120,8 @@ Rigidbody:
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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m_Constraints: 80
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m_CollisionDetection: 1
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--- !u!195 &5811210244409818000
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NavMeshAgent:
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m_ObjectHideFlags: 0
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@ -151,7 +151,7 @@ CapsuleCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2076979688870881298}
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m_Material: {fileID: 0}
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m_Material: {fileID: 13400000, guid: 6d59c543e7995191cbee8fab25167b46, type: 2}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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@ -212,10 +212,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: eb03fb8c097f016f09d345ce200c3f41, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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damage: 10
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damage: 20
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cooldown: 2
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attackShape: {fileID: 2074347425566192522}
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knockback: 2
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knockbackHorizontalForce: 8
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knockbackVerticalForce: 5
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--- !u!114 &6587310683195830629
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -361,7 +362,7 @@ BoxCollider:
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 64
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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