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Kirabsol 2025-01-07 13:16:09 +01:00
commit 9e582b1a79
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@ -25,7 +25,8 @@ public class AttackHandler : MonoBehaviour
void Update()
{
_timer = Mathf.Max(_timer - Time.deltaTime, 0f);
_timer = _timer - Time.deltaTime;
Attack();
}
/// <summary>
@ -34,16 +35,19 @@ public class AttackHandler : MonoBehaviour
/// </summary>
public bool Attack()
{
if (_timer >= 0) return false;
if (_timer > 0) return false;
Collider[] targets = DetectTargets();
print(targets.Length);
foreach (Collider target in targets)
{
if (!target.CompareTag("Unit")) continue;
// GetComponent is expensive in performance, optimize here if it's slow
Unit unit = target.GetComponent<Unit>();
// No friendly fire
if (unit.IsTeamA == _unit.IsTeamA) continue;
unit.Health.TakeDamage(damage);
Vector3 knockbackVector = knockback * (target.transform.position - transform.position).normalized;
unit.Body.AddForce(knockbackVector, ForceMode.Impulse);
@ -56,17 +60,15 @@ public class AttackHandler : MonoBehaviour
private Collider[] DetectTargets()
{
// Make sure to manager layers for better performance
List<Unit> targets = new List<Unit>();
Collider[] hitColliders;
switch (attackShape)
{
case SphereCollider sphere:
hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius, sphere.includeLayers);
hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius);
break;
case BoxCollider box:
hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation, box.includeLayers);
hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation);
break;
default:
throw new ArgumentException("Only sphere or box are supported");