next level logic
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parent
ee2a5fdf08
commit
37bed1fd33
16 changed files with 130 additions and 38 deletions
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@ -1,8 +1,14 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
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{
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[SerializeField] private List<string> levelNames;
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int current_level = 0;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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@ -15,6 +21,7 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
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// Delete, use only for Debug
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if (Input.GetKeyDown(KeyCode.Space))
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{
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print("OOKOKOKOKOKOK");
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StartFightForAll();
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}
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}
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@ -27,5 +34,19 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
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unit.StartFight();
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}
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}
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public void GoNextLevel()
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{
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if (current_level < levelNames.Count)
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{
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current_level++;
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SceneManager.LoadScene(levelNames[current_level]);
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return;
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}
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throw new Exception("Bro there is no next level like stop pls");
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}
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}
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