next level logic
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parent
ee2a5fdf08
commit
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16 changed files with 130 additions and 38 deletions
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@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[RequireComponent(typeof(MinecraftUnit))]
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public class HealthHandler : MonoBehaviour
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@ -43,9 +45,26 @@ public class HealthHandler : MonoBehaviour
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public void Death(float delay = 0)
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{
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DeathSate deathState = _minecraftUnit.AbstractDeath();
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if (deathState == DeathSate.QueenADead) print("TEAM B WIN GG");
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if (deathState == DeathSate.QueenBDead) print("TEAM A WIN GG");
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Destroy(gameObject, delay);
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if (deathState == DeathSate.NotImportant)
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{
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Destroy(gameObject, delay);
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}
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GlobalsVariable.AliveUnitsTeamB = new List<AbstractUnit>();
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GlobalsVariable.AliveUnitsTeamA = new List<AbstractUnit>();
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if (deathState == DeathSate.QueenADead)
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{
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print("get good, reload current scene");
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SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
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}
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if (deathState == DeathSate.QueenBDead)
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{
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print("GG going to next scene");
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GameManager.Instance.GoNextLevel();
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}
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}
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}
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