Zombie + Skeletton capacities

This commit is contained in:
Crizomb 2025-01-23 11:46:27 +01:00
parent e94e2b8dce
commit 3fc57e3a64
12 changed files with 162 additions and 3 deletions

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@ -22,7 +22,7 @@ public class HealthPotion : ProjectileHandler
if (targetUnit.IsTeamA != FromTeamA) continue;
targetUnit.Heal(healthAdd);
_minecraftUnitOrigin.Capacity.AddMana(healthAdd);
_minecraftUnitOrigin.Capacity.AddMana(healthAdd*0.1f);
}
CoroutineManager.Instance.StartCoroutine(ExplodeVisual());
Destroy(gameObject);

View file

@ -18,7 +18,7 @@ public class BaseCapacity : MonoBehaviour
public void AddMana(float manaAdd)
{
Mana = Mathf.Max(Mana + manaAdd, MaxMana);
Mana = Mathf.Min(Mana + manaAdd, MaxMana);
}

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@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
public class TripleAttack : BaseCapacity
{
protected override bool CapacityCall()
{
MinecraftUnit minecraftUnit = _unit as MinecraftUnit;
StartCoroutine(TripleAttackRoutine(minecraftUnit));
return true;
}
private IEnumerator TripleAttackRoutine(MinecraftUnit minecraftUnit)
{
minecraftUnit.AttackHandler.Attack();
yield return new WaitForSeconds(0.1f);
minecraftUnit.AttackHandler.Attack();
yield return new WaitForSeconds(0.1f);
minecraftUnit.AttackHandler.Attack();
}
}

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@ -0,0 +1,2 @@
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@ -6,6 +6,8 @@ public class WitchSummon : BaseCapacity
protected override bool CapacityCall()
{
print("SUMMON");
print(Mana);
Instantiate(summonUnit, transform.position, Quaternion.identity);
return true;
}

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@ -0,0 +1,22 @@
using UnityEngine;
using System.Collections;
public class ZombieSpeedBoost : BaseCapacity
{
[SerializeField] float timeToBoost;
[SerializeField] float boost;
protected override bool CapacityCall()
{
MinecraftUnit minecraftUnit = _unit as MinecraftUnit;
StartCoroutine(AddThenRemoveSpeed(minecraftUnit));
return true;
}
private IEnumerator AddThenRemoveSpeed(MinecraftUnit minecraftUnit)
{
// Possibility float imprecision issues
minecraftUnit.MovementHandler.speed *= boost;
yield return new WaitForSeconds(timeToBoost);
minecraftUnit.MovementHandler.speed /= boost;
}
}

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