integration
bad other team code on another branch
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23
Assets/Scripts/NavMeshJunk.cs
Executable file
23
Assets/Scripts/NavMeshJunk.cs
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using UnityEngine;
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using UnityEngine.AI;
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public class NavMeshJunk : MonoBehaviour
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{
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private NavMeshAgent agent;
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[SerializeField] Vector3 destination;
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[SerializeField] GameObject Arriv;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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agent = GetComponent<NavMeshAgent>();
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destination = agent.destination;
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}
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// Update is called once per frame
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void Update()
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{
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destination=Arriv.transform.position;
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agent.destination = destination;
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}
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}
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