ProjetAMJV_CR/Assets/Scripts/NavMeshJunk.cs
Crizomb 521a62973a integration
bad other team code on another branch
2025-01-28 23:58:50 +01:00

23 lines
574 B
C#
Executable file

using UnityEngine;
using UnityEngine.AI;
public class NavMeshJunk : MonoBehaviour
{
private NavMeshAgent agent;
[SerializeField] Vector3 destination;
[SerializeField] GameObject Arriv;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
agent = GetComponent<NavMeshAgent>();
destination = agent.destination;
}
// Update is called once per frame
void Update()
{
destination=Arriv.transform.position;
agent.destination = destination;
}
}