This commit is contained in:
Crizomb 2025-01-20 21:05:28 +01:00
parent ffb1f1caa1
commit b21d392ff6
80 changed files with 2888 additions and 221 deletions

View file

@ -15,6 +15,7 @@ public abstract class AbstractUnit : MonoBehaviour
[field: SerializeField] public bool IsQueen { get; private set; }
public abstract void TakeDamage(float damage);
public abstract void Heal(float heal);
void Awake()
{

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@ -1,54 +0,0 @@
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
/// Should be attached to the Arrow, not the skeleton
/// </summary>
[RequireComponent(typeof(Rigidbody))]
public class ArrowHandler : MonoBehaviour
{
[SerializeField] private float baseDamage;
[SerializeField] private float baseKnockback;
private Rigidbody _rigidBody;
private bool _fromTeamA;
void Awake()
{
_rigidBody = GetComponent<Rigidbody>();
}
void Start()
{
// Destroy after 8s, in all case
Destroy(this.gameObject, 8.0f);
}
void Update()
{
// Align with speed
if (_rigidBody.linearVelocity.magnitude >= 1f) transform.forward = _rigidBody.linearVelocity.normalized;
}
public void LaunchArrow(Vector3 baseSpeed, bool fromTeamA)
{
_rigidBody.linearVelocity = baseSpeed;
_fromTeamA = fromTeamA;
}
void OnCollisionEnter(Collision collision)
{
// Can be optimized with tags, but it add dependance beetween teams
if (collision.gameObject.TryGetComponent<AbstractUnit>(out AbstractUnit unit))
{
if (unit is MinecraftUnit && unit.IsTeamA != _fromTeamA) // No friendly fire
{
MinecraftUnit minecraftUnit = unit as MinecraftUnit;
Vector3 knockback = _rigidBody.linearVelocity * baseKnockback;
minecraftUnit.StartCoroutine(minecraftUnit.MovementHandler.TakeImpulse(knockback));
}
unit.TakeDamage(baseDamage);
}
Destroy(this.gameObject);
}
}

View file

@ -22,8 +22,6 @@ public class AttackHandler : MonoBehaviour
void Start()
{
print("coldown");
print(cooldown);
InvokeRepeating(nameof(Attack), Random.Range(-cooldown*0.2f, cooldown*0.2f), cooldown);
}
@ -34,8 +32,8 @@ public class AttackHandler : MonoBehaviour
/// </summary>
public virtual bool Attack()
{
Collider[] targets = DetectTargets();
bool hasHit = false;
foreach (Collider target in targets)
{
if (!target.CompareTag("Unit")) continue;
@ -46,6 +44,7 @@ public class AttackHandler : MonoBehaviour
if (targetUnit.IsTeamA == _minecraftUnit.IsTeamA) continue;
targetUnit.TakeDamage(damage);
hasHit = true;
Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized
+ knockbackVerticalForce * Vector3.up;
@ -57,15 +56,15 @@ public class AttackHandler : MonoBehaviour
minecraftTarget.StartCoroutine(minecraftTarget.MovementHandler.TakeImpulse(knockbackVector));
}
// Attack animation
if (_minecraftUnit.Animator)
{
_minecraftUnit.Animator.SetTrigger("Attack");
}
}
return true;
// Attack animation
if (_minecraftUnit.Animator && hasHit)
{
_minecraftUnit.Animator.SetTrigger("Attack");
}
return hasHit;
}
private Collider[] DetectTargets()
@ -75,7 +74,7 @@ public class AttackHandler : MonoBehaviour
switch (attackShape)
{
case SphereCollider sphere:
hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius, sphere.includeLayers);
hitColliders = Physics.OverlapSphere(transform.position, sphere.radius, sphere.includeLayers);
break;
case BoxCollider box:
hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation, box.includeLayers);

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@ -0,0 +1,29 @@
using System.Collections;
using UnityEngine;
public class CreeperBomb : AttackHandler
{
[SerializeField] private GameObject explodeMesh;
[SerializeField] private float exploseMeshTime = 0.5f;
public override bool Attack()
{
bool hasExploded = base.Attack();
if (hasExploded)
{
_minecraftUnit.HealthHandler.Death();
CoroutineManager.Instance.StartCoroutine(ExplodeVisual());
Destroy(gameObject);
}
return hasExploded;
}
private IEnumerator ExplodeVisual()
{
GameObject explosion = Instantiate(explodeMesh, transform.position, Quaternion.identity);
explosion.transform.parent = null;
yield return new WaitForSeconds(exploseMeshTime);
Destroy(explosion);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a3898c60f9d89bde4973aa3d701f6282

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 81db3118949a24b2d83ea142891913b3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,24 @@
using UnityEngine;
public class Arrow : ProjectileHandler
{
[SerializeField] private float baseDamage;
[SerializeField] private float baseKnockback;
void OnCollisionEnter(Collision collision)
{
// Can be optimized with tags, but it add dependance beetween teams
if (collision.gameObject.TryGetComponent<AbstractUnit>(out AbstractUnit unit))
{
if (unit is MinecraftUnit && unit.IsTeamA != FromTeamA) // No friendly fire
{
MinecraftUnit minecraftUnit = unit as MinecraftUnit;
Vector3 knockback = RigidBody.linearVelocity * baseKnockback;
minecraftUnit.StartCoroutine(minecraftUnit.MovementHandler.TakeImpulse(knockback));
}
unit.TakeDamage(baseDamage);
}
Destroy(this.gameObject);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 36e1a3cc9e04b444cadcfe2b444d0abc

View file

@ -1,6 +1,6 @@
using UnityEngine;
public class AttackSkeleton : AttackHandler
public class AttackProjectile : AttackHandler
{
[SerializeField] private GameObject arrowPrefab;
[SerializeField] private float arrowBaseSpeed;
@ -18,7 +18,7 @@ public class AttackSkeleton : AttackHandler
if (launchAngle < 0) return false;
GameObject arrow = Instantiate(arrowPrefab, spawnPos.position, spawnPos.rotation);
ArrowHandler arrowHandler = arrow.GetComponent<ArrowHandler>();
ProjectileHandler projectileHandler = arrow.GetComponent<ProjectileHandler>();
// In target <-> launcher + transform.up basis
Vector2 localLaunchVector = arrowBaseSpeed * new Vector2(Mathf.Cos(launchAngle), Mathf.Sin(launchAngle));
// Transform it in global basis
@ -26,7 +26,7 @@ public class AttackSkeleton : AttackHandler
Vector3 diffVector = Vector3.ProjectOnPlane(targetUnit.transform.position - spawnPos.position, Vector3.up);
Vector3 launchVectorNormalized = (localLaunchVector.x * diffVector.normalized + localLaunchVector.y * Vector3.up).normalized;
arrowHandler.LaunchArrow(launchVectorNormalized * arrowBaseSpeed, _minecraftUnit.IsTeamA);
projectileHandler.LaunchProjectile(launchVectorNormalized * arrowBaseSpeed, _minecraftUnit.IsTeamA);
return true;
}
@ -36,9 +36,10 @@ public class AttackSkeleton : AttackHandler
// Source : https://en.wikipedia.org/wiki/Projectile_motion#Angle_%CE%B8_required_to_hit_coordinate_(x,_y)
AbstractUnit targetUnit = _minecraftUnit.MovementHandler.TargetUnit;
Vector3 diffVector = Vector3.ProjectOnPlane(targetUnit.transform.position - spawnPos.position, Vector3.up);
Vector3 diffVector = targetUnit.transform.position - spawnPos.position;
Vector3 projectOnPlane = Vector3.ProjectOnPlane(diffVector, Vector3.up);
float x = Vector3.ProjectOnPlane(diffVector, Vector3.up).magnitude;
float x = Vector3.ProjectOnPlane(projectOnPlane, Vector3.up).magnitude;
float y = diffVector.y;
float g = Physics.gravity.magnitude;
float v = arrowBaseSpeed;

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@ -0,0 +1,38 @@
using UnityEngine;
using System.Collections;
public class HealthPotion : ProjectileHandler
{
[SerializeField] private float healthAdd;
[SerializeField] private SphereCollider healthPotionEffectArea;
[SerializeField] private GameObject explodeMesh;
[SerializeField] private float exploseMeshTime = 0.5f;
void OnCollisionEnter(Collision collision)
{
Collider[] targets = Physics.OverlapSphere(transform.position, healthPotionEffectArea.radius, healthPotionEffectArea.includeLayers);
foreach (Collider target in targets)
{
if (!target.CompareTag("Unit")) continue;
// GetComponent is expensive in performance, optimize here if it's slow
AbstractUnit targetUnit = target.GetComponent<AbstractUnit>();
// No EnemyHealing
if (targetUnit.IsTeamA != FromTeamA) continue;
targetUnit.Heal(healthAdd);
}
CoroutineManager.Instance.StartCoroutine(ExplodeVisual());
Destroy(gameObject);
}
private IEnumerator ExplodeVisual()
{
GameObject explosion = Instantiate(explodeMesh, transform.position, Quaternion.identity);
explosion.transform.parent = null;
yield return new WaitForSeconds(exploseMeshTime);
Destroy(explosion);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fd66c851299240c02a3082ade5b6295d

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@ -0,0 +1,37 @@
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
/// Should be attached to the Arrow, not the skeleton
/// </summary>
[RequireComponent(typeof(Rigidbody))]
public class ProjectileHandler : MonoBehaviour
{
[SerializeField] protected float _lifeSpan = 8.0f;
protected Rigidbody RigidBody;
protected bool FromTeamA;
void Awake()
{
RigidBody = GetComponent<Rigidbody>();
}
void Start()
{
// Destroy after _lifeSpan, in all case
Destroy(this.gameObject, _lifeSpan);
}
void Update()
{
// Align with speed
if (RigidBody.linearVelocity.magnitude >= 1f) transform.forward = RigidBody.linearVelocity.normalized;
}
public void LaunchProjectile(Vector3 baseSpeed, bool fromTeamA)
{
RigidBody.linearVelocity = baseSpeed;
FromTeamA = fromTeamA;
}
}

View file

@ -44,12 +44,12 @@ public class HealthHandler : MonoBehaviour
armor -= armorBoost;
}
public void Death()
public void Death(float delay = 0)
{
DeathSate deathState = _minecraftUnit.AbstractDeath();
if (deathState == DeathSate.QueenADead) print("TEAM B WIN GG");
if (deathState == DeathSate.QueenBDead) print("TEAM A WIN GG");
Destroy(gameObject);
Destroy(gameObject, delay);
}
}

View file

@ -29,4 +29,9 @@ public class MinecraftUnit : AbstractUnit
{
HealthHandler.TakeDamage(damage);
}
public override void Heal(float heal)
{
HealthHandler.Heal(heal);
}
}

View file

@ -11,7 +11,7 @@ public class MovementHandler : MonoBehaviour
{
[SerializeField] public float speed;
[SerializeField] private NavMeshAgent agent;
[SerializeField] private Transform defaultMoveTarget;
[SerializeField] private bool followEnemy = true;
[SerializeField] private float knockbackTime = 1.2f;
private float _noNavMeshDeadTime = 6.0f;
@ -59,26 +59,30 @@ public class MovementHandler : MonoBehaviour
public void UpdateNearest()
{
TargetUnit = FindNearestEnemy();
TargetUnit = FindNearest(followEnemy);
}
public void MoveTowardsNearest()
{
MoveTowards(TargetUnit.transform.position);
}
AbstractUnit FindNearestEnemy()
// If findEnemy, return closest ennemy else return closest ally
public AbstractUnit FindNearest(bool findEnemy)
{
List<AbstractUnit> enemies = _minecraftUnit.IsTeamA ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA;
// Funny funny double ternary operator.
List<AbstractUnit> targets = findEnemy ?
_minecraftUnit.IsTeamA ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA
: _minecraftUnit.IsTeamA ? GlobalsVariable.AliveUnitsTeamA : GlobalsVariable.AliveUnitsTeamB;
AbstractUnit closestUnit = null;
float closestDistance = float.MaxValue;
foreach (AbstractUnit enemy in enemies)
foreach (AbstractUnit target in targets)
{
float distanceToEnemy = (enemy.transform.position - transform.position).sqrMagnitude;
if (distanceToEnemy < closestDistance)
float distanceToEnemy = (target.transform.position - transform.position).sqrMagnitude;
if (distanceToEnemy < closestDistance && target != _minecraftUnit)
{
closestUnit = enemy;
closestUnit = target;
closestDistance = distanceToEnemy;
}
}