maybe before cycling import
failsafe
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parent
299091b632
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3 changed files with 18 additions and 3 deletions
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@ -1,10 +1,11 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class BaseCapacity : MonoBehaviour
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public class BaseCapacity : MonoBehaviour
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{
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{
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[field: SerializeField] public float MaxMana { get; private set; }
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[field: SerializeField] public float MaxMana { get; private set; }
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[field: SerializeField] public float Mana { get; private set; }
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[field: SerializeField] public float Mana { get; private set; }
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protected float ManaCost;
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[SerializeField] private float manaCost;
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protected AbstractUnit _unit;
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protected AbstractUnit _unit;
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@ -30,10 +31,10 @@ public class BaseCapacity : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (Mana >= ManaCost)
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if (Mana >= manaCost)
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{
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{
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bool capacityLaunched = CapacityCall();
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bool capacityLaunched = CapacityCall();
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if (capacityLaunched) Mana -= ManaCost;
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if (capacityLaunched) Mana -= manaCost;
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}
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}
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}
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}
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}
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}
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12
Assets/Scripts/UnitScripts/Capacities/WitchSummon.cs
Normal file
12
Assets/Scripts/UnitScripts/Capacities/WitchSummon.cs
Normal file
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@ -0,0 +1,12 @@
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using UnityEngine;
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public class WitchSummon : BaseCapacity
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{
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[SerializeField] private GameObject summonUnit;
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protected override bool CapacityCall()
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{
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Instantiate(summonUnit, transform.position, Quaternion.identity);
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return true;
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1c3c6b3848aa5f3cd9b73630ddae811e
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