AbstractUnit for cross team compatibility
+ New folder in Scripts
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18 changed files with 112 additions and 80 deletions
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Assets/Scripts/UnitScripts/AbstractUnit.cs
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10
Assets/Scripts/UnitScripts/AbstractUnit.cs
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using UnityEngine;
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public abstract class AbstractUnit : MonoBehaviour
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{
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public float price;
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[field: SerializeField] public bool IsTeamA { get; private set; }
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public abstract bool Attack();
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public abstract void TakeDamage(float damage);
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}
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