AbstractUnit for cross team compatibility

+ New folder in Scripts
This commit is contained in:
Crizomb 2025-01-09 11:44:24 +01:00
parent 385d8669b1
commit f8e85d7134
18 changed files with 112 additions and 80 deletions

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@ -179,12 +179,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9815bed5dc151c8c6a271899ed1b7c4f, type: 3} m_Script: {fileID: 11500000, guid: 9815bed5dc151c8c6a271899ed1b7c4f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
<Body>k__BackingField: {fileID: 3280843376750909586}
<Health>k__BackingField: {fileID: 8213395333053285225}
<Attack>k__BackingField: {fileID: 8908285060348773052}
<Move>k__BackingField: {fileID: 6587310683195830629}
<IsTeamA>k__BackingField: 1
price: 0 price: 0
<IsTeamA>k__BackingField: 1
<Body>k__BackingField: {fileID: 3280843376750909586}
<HealthHandler>k__BackingField: {fileID: 8213395333053285225}
<AttackHandler>k__BackingField: {fileID: 8908285060348773052}
<MovementHandler>k__BackingField: {fileID: 6587310683195830629}
--- !u!114 &8213395333053285225 --- !u!114 &8213395333053285225
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1,10 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public static class GlobalsVariable
{
public static List<Unit> AliveUnitsTeamA = new List<Unit>();
public static List<Unit> AliveUnitsTeamB = new List<Unit>();
}

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@ -1,42 +0,0 @@
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
[DisallowMultipleComponent]
[RequireComponent(typeof(Rigidbody))]
public class Unit : MonoBehaviour
{
[field: SerializeField] public Rigidbody Body { get; private set; }
[field: SerializeField] public HealthHandler Health { get; private set; }
[field: SerializeField] public AttackHandler Attack { get; private set; }
[field: SerializeField] public MovementHandler Move { get; private set; }
[field: SerializeField] public bool IsTeamA { get; private set; }
[SerializeField] private int price;
void OnValidate()
{
Debug.Assert(Body != null);
Debug.Assert(Health != null);
Debug.Assert(Attack != null);
Debug.Assert(Move != null);
}
void Awake()
{
if (IsTeamA)
{
GlobalsVariable.AliveUnitsTeamA.Add(this);
}
else
{
GlobalsVariable.AliveUnitsTeamB.Add(this);
}
}
}

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8a05c17988617d46a9233519a2dfbf3c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,10 @@
using UnityEngine;
public abstract class AbstractUnit : MonoBehaviour
{
public float price;
[field: SerializeField] public bool IsTeamA { get; private set; }
public abstract bool Attack();
public abstract void TakeDamage(float damage);
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c34c1a29dc0657256b674f37fe8466d9

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@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
[RequireComponent(typeof(Unit))] [RequireComponent(typeof(MinecraftUnit))]
public class AttackHandler : MonoBehaviour public class AttackHandler : MonoBehaviour
{ {
[SerializeField] private float damage; [SerializeField] private float damage;
@ -14,11 +14,11 @@ public class AttackHandler : MonoBehaviour
[SerializeField] private float knockbackVerticalForce; [SerializeField] private float knockbackVerticalForce;
private float _timer; private float _timer;
private Unit _unit; private MinecraftUnit _minecraftUnit;
void Awake() void Awake()
{ {
_unit = GetComponent<Unit>(); _minecraftUnit = GetComponent<MinecraftUnit>();
} }
void Start() void Start()
@ -46,16 +46,22 @@ public class AttackHandler : MonoBehaviour
{ {
if (!target.CompareTag("Unit")) continue; if (!target.CompareTag("Unit")) continue;
// GetComponent is expensive in performance, optimize here if it's slow // GetComponent is expensive in performance, optimize here if it's slow
Unit targetUnit = target.GetComponent<Unit>(); AbstractUnit targetUnit = target.GetComponent<AbstractUnit>();
// No friendly fire // No friendly fire
if (targetUnit.IsTeamA == _unit.IsTeamA) continue; if (targetUnit.IsTeamA == _minecraftUnit.IsTeamA) continue;
targetUnit.TakeDamage(damage);
targetUnit.Health.TakeDamage(damage);
Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized
+ knockbackVerticalForce * Vector3.up; + knockbackVerticalForce * Vector3.up;
targetUnit.StartCoroutine(targetUnit.Move.TakeImpulse(knockbackVector)); // Knockback logic specific to MinecraftUnit (can't force other team to do our weird impl)
if (targetUnit is MinecraftUnit)
{
MinecraftUnit minecraftTarget = (MinecraftUnit)targetUnit;
minecraftTarget.StartCoroutine(minecraftTarget.MovementHandler.TakeImpulse(knockbackVector));
}
} }
_timer = cooldown + Random.Range(-cooldown*0.2f, cooldown*0.2f); _timer = cooldown + Random.Range(-cooldown*0.2f, cooldown*0.2f);
return true; return true;

View file

@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public static class GlobalsVariable
{
public static List<MinecraftUnit> AliveUnitsTeamA = new List<MinecraftUnit>();
public static List<MinecraftUnit> AliveUnitsTeamB = new List<MinecraftUnit>();
}

View file

@ -1,17 +1,17 @@
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Unit))] [RequireComponent(typeof(MinecraftUnit))]
public class HealthHandler : MonoBehaviour public class HealthHandler : MonoBehaviour
{ {
[SerializeField] private float maxHealth; [SerializeField] private float maxHealth;
[SerializeField] private float currentHealth; [SerializeField] private float currentHealth;
[SerializeField] private float armor; [SerializeField] private float armor;
private Unit _unit; private MinecraftUnit _minecraftUnit;
public void Awake() public void Awake()
{ {
_unit = GetComponent<Unit>(); _minecraftUnit = GetComponent<MinecraftUnit>();
} }
public void TakeDamage(float damage) public void TakeDamage(float damage)
@ -47,13 +47,13 @@ public class HealthHandler : MonoBehaviour
public void Death() public void Death()
{ {
print("you dead"); print("you dead");
if (_unit.IsTeamA) if (_minecraftUnit.IsTeamA)
{ {
GlobalsVariable.AliveUnitsTeamA.Remove(_unit); GlobalsVariable.AliveUnitsTeamA.Remove(_minecraftUnit);
} }
else else
{ {
GlobalsVariable.AliveUnitsTeamB.Remove(_unit); GlobalsVariable.AliveUnitsTeamB.Remove(_minecraftUnit);
} }
Destroy(gameObject); Destroy(gameObject);

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@ -0,0 +1,48 @@
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
[DisallowMultipleComponent]
[RequireComponent(typeof(Rigidbody))]
public class MinecraftUnit : AbstractUnit
{
[field: SerializeField] public Rigidbody Body { get; private set; }
[field: SerializeField] public HealthHandler HealthHandler { get; private set; }
[field: SerializeField] public AttackHandler AttackHandler { get; private set; }
[field: SerializeField] public MovementHandler MovementHandler { get; private set; }
void OnValidate()
{
Debug.Assert(Body != null);
Debug.Assert(HealthHandler != null);
Debug.Assert(AttackHandler != null);
Debug.Assert(MovementHandler != null);
}
void Awake()
{
if (IsTeamA)
{
GlobalsVariable.AliveUnitsTeamA.Add(this);
}
else
{
GlobalsVariable.AliveUnitsTeamB.Add(this);
}
}
// Abstract implementation for compatibility with other team
public override bool Attack()
{
return AttackHandler.Attack();
}
public override void TakeDamage(float damage)
{
HealthHandler.TakeDamage(damage);
}
}

View file

@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using UnityEngine.InputSystem.iOS; using UnityEngine.InputSystem.iOS;
[RequireComponent(typeof(Unit))] [RequireComponent(typeof(MinecraftUnit))]
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
public class MovementHandler : MonoBehaviour public class MovementHandler : MonoBehaviour
{ {
@ -14,12 +14,12 @@ public class MovementHandler : MonoBehaviour
[SerializeField] private NavMeshAgent agent; [SerializeField] private NavMeshAgent agent;
[SerializeField] private Transform defaultMoveTarget; [SerializeField] private Transform defaultMoveTarget;
private Unit _unit; private MinecraftUnit _minecraftUnit;
private Rigidbody _rigidbody; private Rigidbody _rigidbody;
void Awake() void Awake()
{ {
_unit = GetComponent<Unit>(); _minecraftUnit = GetComponent<MinecraftUnit>();
_rigidbody = GetComponent<Rigidbody>(); _rigidbody = GetComponent<Rigidbody>();
} }
@ -48,23 +48,23 @@ public class MovementHandler : MonoBehaviour
MoveTowards(FindNearestEnemy().transform.position); MoveTowards(FindNearestEnemy().transform.position);
} }
Unit FindNearestEnemy() MinecraftUnit FindNearestEnemy()
{ {
List<Unit> enemies = _unit.IsTeamA ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA; List<MinecraftUnit> enemies = _minecraftUnit.IsTeamA ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA;
Unit closestUnit = null; MinecraftUnit closestMinecraftUnit = null;
float closestDistance = float.MaxValue; float closestDistance = float.MaxValue;
foreach (Unit enemy in enemies) foreach (MinecraftUnit enemy in enemies)
{ {
float distanceToEnemy = (enemy.transform.position - transform.position).sqrMagnitude; float distanceToEnemy = (enemy.transform.position - transform.position).sqrMagnitude;
if (distanceToEnemy < closestDistance) if (distanceToEnemy < closestDistance)
{ {
closestUnit = enemy; closestMinecraftUnit = enemy;
closestDistance = distanceToEnemy; closestDistance = distanceToEnemy;
} }
} }
return closestUnit; return closestMinecraftUnit;
} }
void Update() void Update()
@ -94,7 +94,7 @@ public class MovementHandler : MonoBehaviour
// Die if exited navMesh for to long // Die if exited navMesh for to long
if (noSurfaceTime > 6.0f) if (noSurfaceTime > 6.0f)
{ {
_unit.Health.Death(); _minecraftUnit.HealthHandler.Death();
yield break; yield break;
} }