- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse) - Delete unit when HealthHandler Death called - Made 150 units fight (for performance test) |
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TestUnit.prefab | ||
TestUnit.prefab.meta | ||
TestUnitA.prefab | ||
TestUnitA.prefab.meta | ||
TestUnitB.prefab | ||
TestUnitB.prefab.meta |