.. |
Singletons
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
UnitScripts
|
gameplay
|
2025-01-28 23:38:41 +01:00 |
BehaviorChoice.cs
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
BehaviorChoice.cs.meta
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
BoomLazer.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
BoomLazer.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
Buttons.cs
|
Sound + somewhat game loop
|
2025-01-28 23:00:52 +01:00 |
Buttons.cs.meta
|
Menuing and stuff also sound or smtg but not joever
|
2025-01-14 13:11:45 +01:00 |
CameraFly.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
CameraFly.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
CameraMouvement.cs
|
Sound + somewhat game loop
|
2025-01-28 23:00:52 +01:00 |
CameraMouvement.cs.meta
|
crampté
|
2025-01-27 23:08:58 +01:00 |
CameraMovement.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
CameraMovement.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
CameraMovementFlat.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
CameraMovementFlat.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
Crown.cs
|
Sound + somewhat game loop
|
2025-01-28 23:00:52 +01:00 |
Crown.cs.meta
|
Placement of units and crown
|
2025-01-28 04:13:29 +01:00 |
Duck.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
Duck.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
DuckScript.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
GameUI.cs
|
Start of WiN/LOSE UI
|
2025-01-28 13:20:29 +01:00 |
GameUI.cs.meta
|
Start of WiN/LOSE UI
|
2025-01-28 13:20:29 +01:00 |
LoseUI.cs
|
Canvas Win/Lose but not display
|
2025-01-28 20:31:32 +01:00 |
LoseUI.cs.meta
|
Start of WiN/LOSE UI
|
2025-01-28 13:20:29 +01:00 |
ManagerScipts.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
NavMeshJunk.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
NavMeshJunk.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
OptionSettings.cs
|
Menuing and stuff also sound or smtg but not joever
|
2025-01-14 13:11:45 +01:00 |
OptionSettings.cs.meta
|
Menuing and stuff also sound or smtg but not joever
|
2025-01-14 13:11:45 +01:00 |
PlayerJunkMVT.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
PlayerJunkMVT.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
PV METER.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
PV METER.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
ShopCanvas.cs
|
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
|
2025-01-28 23:41:58 +01:00 |
ShopCanvas.cs.meta
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
Singletons.meta
|
witches
|
2025-01-20 21:05:28 +01:00 |
SoundSettings.cs
|
Sound + somewhat game loop
|
2025-01-28 23:00:52 +01:00 |
SoundSettings.cs.meta
|
Menuing and stuff also sound or smtg but not joever
|
2025-01-14 13:11:45 +01:00 |
StartGame.cs
|
Crown Placement and Start of Game
|
2025-01-28 12:01:04 +01:00 |
StartGame.cs.meta
|
Crown Placement and Start of Game
|
2025-01-28 12:01:04 +01:00 |
UI Scripts.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
UnitButton.cs
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
UnitButton.cs.meta
|
Start Unit PLacement
|
2025-01-27 23:37:59 +01:00 |
UnitScripts.meta
|
AbstractUnit for cross team compatibility
|
2025-01-09 11:44:24 +01:00 |
Wallet.cs
|
Start Unit PLacement
|
2025-01-27 23:37:59 +01:00 |
Wallet.cs.meta
|
Start Unit PLacement
|
2025-01-27 23:37:59 +01:00 |
Weapon.cs
|
integration
|
2025-01-28 23:58:50 +01:00 |
Weapon.cs.meta
|
integration
|
2025-01-28 23:58:50 +01:00 |
WinCanvas.cs
|
Behavior choice complete
|
2025-01-28 23:41:01 +01:00 |
WinCanvas.cs.meta
|
Canvas Win/Lose but not display
|
2025-01-28 20:31:32 +01:00 |