ProjetAMJV_CR/Assets/Scripts/PlayerJunkMVT.cs
Crizomb 521a62973a integration
bad other team code on another branch
2025-01-28 23:58:50 +01:00

53 lines
1.6 KiB
C#
Executable file

using UnityEngine;
public class PlayerJunkMVT : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var gradient = new Gradient();
// Blend color from red at 0% to blue at 100%
var colors = new GradientColorKey[2];
colors[0] = new GradientColorKey(Color.red, 0.0f);
colors[1] = new GradientColorKey(Color.green, 1.0f);
// Blend alpha from opaque at 0% to transparent at 100%
var alphas = new GradientAlphaKey[2];
alphas[0] = new GradientAlphaKey(1.0f, 0.0f);
alphas[1] = new GradientAlphaKey(1.0f, 0.0f);
gradient.SetKeys(colors, alphas);
// What's the color at the relative time 0.25 (25%) ?
Debug.Log(gradient.Evaluate(0.25f));
}
// Update is called once per frame
void Update()
{
float SPEED = 10.0f;
float ROT = 100.0f;
if (Input.GetKey(KeyCode.UpArrow))
{
Debug.Log("avancer");
transform.Translate(Vector3.forward * Time.deltaTime * SPEED);
}
if (Input.GetKey(KeyCode.DownArrow))
{
Debug.Log("reculer");
transform.Translate(-Vector3.forward * Time.deltaTime * SPEED);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
Debug.Log("tourner la tête à gauche");
transform.Rotate(0.0f, -ROT * Time.deltaTime, 0.0f, Space.Self);
}
if (Input.GetKey(KeyCode.RightArrow))
{
Debug.Log("tourner la tête à droite");
transform.Rotate(0.0f, ROT * Time.deltaTime, 0.0f, Space.Self);
}
}
}