20 lines
476 B
C#
20 lines
476 B
C#
using Unity.VisualScripting;
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using UnityEngine;
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public class Unit : MonoBehaviour
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{
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[field: SerializeField] public Rigidbody Body { get; private set; }
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[field: SerializeField] public HealthHandler Health { get; private set; }
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[field: SerializeField] public AttackHandler Attack { get; private set; }
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void Start()
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{
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Debug.Assert(Body != null);
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Debug.Assert(Health != null);
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Debug.Assert(Attack != null);
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}
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}
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