ProjetAMJV_CR/Assets/Scripts/Unit.cs

20 lines
476 B
C#

using Unity.VisualScripting;
using UnityEngine;
public class Unit : MonoBehaviour
{
[field: SerializeField] public Rigidbody Body { get; private set; }
[field: SerializeField] public HealthHandler Health { get; private set; }
[field: SerializeField] public AttackHandler Attack { get; private set; }
void Start()
{
Debug.Assert(Body != null);
Debug.Assert(Health != null);
Debug.Assert(Attack != null);
}
}