ProjetAMJV_CR/Assets/Scripts/UnitScripts/Bars/ManaBars.cs

21 lines
532 B
C#

using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class ManaBars : MonoBehaviour
{
[SerializeField] private BaseCapacity capacity;
[SerializeField] private Slider manaSlider;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
manaSlider.maxValue = capacity.MaxMana;
}
void Update()
{
manaSlider.value = capacity.Mana;
}
// Child of healthbar, rotation is handled by healthbar
}