428 lines
8.7 KiB
Text
428 lines
8.7 KiB
Text
Wavefront OBJ material file
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# Contains 31 materials
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newmtl Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Podzol
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stationary_Water
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Ns 216.75
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Stationary_Lava
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 1 1 1
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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map_Ke FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Sand
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Gravel
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Spruce_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Glass
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Ns 242.25
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Sandstone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dead_Bush
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dandelion
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Poppy
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Azure_Bluet
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Red_Tulip
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Orange_Tulip
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl White_Tulip
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Pink_Tulip
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oxeye_Daisy
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Cornflower
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Vines
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dark_Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dark_Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Double_Tallgrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd FlatbyCreeperCoastal-RGBA.png
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Large_Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGBA.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd FlatbyCreeperCoastal-RGBA.png
|
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map_d FlatbyCreeperCoastal-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Bee_Nest
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka FlatbyCreeperCoastal-RGB.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd FlatbyCreeperCoastal-RGB.png
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illum 2
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# d 1
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# Tr 0
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