ProjetAMJV_CR/Assets/Import/LevelModels/flat-minecraft-map-by-creepercoastal/source/FlatMapByCreeperCoastal/FlatbyCreeperCoastal.mtl

428 lines
8.7 KiB
Text

Wavefront OBJ material file
# Contains 31 materials
newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Podzol
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stationary_Water
Ns 216.75
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Stationary_Lava
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
map_Ke FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Sand
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Gravel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Spruce_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Glass
Ns 242.25
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Sandstone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dead_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dandelion
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Poppy
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Azure_Bluet
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Red_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Orange_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl White_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Pink_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Oxeye_Daisy
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Cornflower
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Vines
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Double_Tallgrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Large_Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Bee_Nest
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0