AnimatedSprite class creation

This commit is contained in:
Crizomb 2025-06-15 17:28:53 +02:00
parent d849c8b037
commit adcd6146ed
3 changed files with 49 additions and 0 deletions

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@ -25,6 +25,7 @@ add_executable(simpleGame
Source/NoteSprite.cpp Include/NoteSprite.hpp
Source/NoteTile.cpp Include/NoteTile.hpp Include/NotePlaceEnum.hpp
Source/TilePattern.cpp Include/TilePattern.hpp
Source/AnimatedSprite.cpp Include/AnimatedSprite.hpp
)
target_include_directories(simpleGame PRIVATE

View file

@ -0,0 +1,17 @@
#pragma once
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <vector>
class AnimatedSprite : public sf::Sprite {
private:
std::vector<sf::Texture> frames_textures;
float time_beetwen_frames = 0.5;
float time_without_change = 0.0;
int current_frame = 0;
public:
AnimatedSprite(const std::vector<std::string> &texture_paths);
void update(float dtime);
// draw will be same as sf::Sprite
};

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@ -0,0 +1,31 @@
#include "AnimatedSprite.hpp"
#include "GameData.hpp"
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <cassert>
AnimatedSprite::AnimatedSprite(const std::vector<std::string> &texture_paths)
: sf::Sprite(PLACE_HOLDER_TEXTURE) {
frames_textures.reserve(texture_paths.size());
for (const auto &path : texture_paths) {
auto new_texture = sf::Texture();
if (!new_texture.loadFromFile(path)) {
printf("failed to load a texture of AnimatedSprite");
exit(0);
};
frames_textures.push_back(std::move(new_texture));
}
assert(frames_textures.size() > 0);
// setTexture is frome Sprite
setTexture(frames_textures[0]);
};
void AnimatedSprite::update(float dtime) {
time_without_change += dtime;
if (time_without_change > time_beetwen_frames) {
current_frame = (current_frame + 1) % frames_textures.size();
time_without_change = 0.0;
setTexture(frames_textures[current_frame]);
}
}