changement humeur carrote avec scoremultiplier
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@ -22,6 +22,8 @@ public:
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void setPosition(sf::Vector2f);
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void setScale(sf::Vector2f);
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void changeState(CarrotState new_state);
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CarrotState getState() const { return carrotState; };
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};
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static std::vector<std::string> ANGRY_PATHS = {
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