FMOD Engine User Manual 2.03
Loading State:
Parameters:
Playback State:
Profiling:
Utility Functions:
Loading state of various objects.
typedef enum FMOD_STUDIO_LOADING_STATE {
FMOD_STUDIO_LOADING_STATE_UNLOADING,
FMOD_STUDIO_LOADING_STATE_UNLOADED,
FMOD_STUDIO_LOADING_STATE_LOADING,
FMOD_STUDIO_LOADING_STATE_LOADED,
FMOD_STUDIO_LOADING_STATE_ERROR
} FMOD_STUDIO_LOADING_STATE;
enum Studio.LOADING_STATE
{
UNLOADING,
UNLOADED,
LOADING,
LOADED,
ERROR,
}
STUDIO_LOADING_STATE_UNLOADING
STUDIO_LOADING_STATE_UNLOADED
STUDIO_LOADING_STATE_LOADING
STUDIO_LOADING_STATE_LOADED
STUDIO_LOADING_STATE_ERROR
See Also: Studio::Bank::getLoadingState, Studio::Bank::getSampleLoadingState, Studio::EventDescription::getSampleLoadingState
Memory usage statistics.
typedef struct FMOD_STUDIO_MEMORY_USAGE {
int exclusive;
int inclusive;
int sampledata;
} FMOD_STUDIO_MEMORY_USAGE;
struct Studio.MEMORY_USAGE
{
int exclusive;
int inclusive;
int sampledata;
}
Not supported for JavaScript.
Memory usage exclusive
and inclusive
values do not include sample data loaded in memory because sample data is a shared resource. Streaming sample data is not a shared resource and is included in the exclusive
and inclusive
values.
See Also: FMOD_STUDIO_INIT_MEMORY_TRACKING, Studio::System::getMemoryUsage, Studio::Bus::getMemoryUsage, Studio::EventInstance::getMemoryUsage
Describes an event parameter.
typedef struct FMOD_STUDIO_PARAMETER_DESCRIPTION {
const char *name;
FMOD_STUDIO_PARAMETER_ID id;
float minimum;
float maximum;
float defaultvalue;
FMOD_STUDIO_PARAMETER_TYPE type;
FMOD_STUDIO_PARAMETER_FLAGS flags;
FMOD_GUID guid;
} FMOD_STUDIO_PARAMETER_DESCRIPTION;
struct PARAMETER_DESCRIPTION
{
StringWrapper name;
PARAMETER_ID id;
float minimum;
float maximum;
float defaultvalue;
PARAMETER_TYPE type;
PARAMETER_FLAGS flags;
Guid guid;
}
FMOD_STUDIO_PARAMETER_DESCRIPTION
{
name,
id,
minimum,
maximum,
defaultvalue,
type,
flags,
guid
};
See Also: Studio::System::getParameterDescriptionByName, Studio::System::getParameterDescriptionByID, Studio::EventDescription::getParameterDescriptionByName, Studio::EventDescription::getParameterDescriptionByID
Flags describing the behavior of a parameter.
#define FMOD_STUDIO_PARAMETER_READONLY 0x00000001
#define FMOD_STUDIO_PARAMETER_AUTOMATIC 0x00000002
#define FMOD_STUDIO_PARAMETER_GLOBAL 0x00000004
#define FMOD_STUDIO_PARAMETER_DISCRETE 0x00000008
#define FMOD_STUDIO_PARAMETER_LABELED 0x00000010
public enum PARAMETER_FLAGS : uint
{
READONLY = 0x00000001,
AUTOMATIC = 0x00000002,
GLOBAL = 0x00000004,
DISCRETE = 0x00000008,
LABELED = 0x00000010,
}
STUDIO_PARAMETER_READONLY 0x00000001
STUDIO_PARAMETER_AUTOMATIC 0x00000002
STUDIO_PARAMETER_GLOBALS 0x00000004
STUDIO_PARAMETER_DISCRETE 0x00000008
STUDIO_PARAMETER_LABELED 0x00000010
See also: FMOD_STUDIO_PARAMETER_DESCRIPTION
Describes an event parameter identifier.
typedef struct FMOD_STUDIO_PARAMETER_ID
{
unsigned int data1;
unsigned int data2;
} FMOD_STUDIO_PARAMETER_ID;
struct PARAMETER_ID
{
uint data1;
uint data2;
}
FMOD_STUDIO_PARAMETER_ID
{
data1,
data2
};
FMOD_STUDIO_PARAMETER_ID can be retrieved from the FMOD_STUDIO_PARAMETER_DESCRIPTION.
Event parameter types.
typedef enum FMOD_STUDIO_PARAMETER_TYPE {
FMOD_STUDIO_PARAMETER_GAME_CONTROLLED,
FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE,
FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_CONE_ANGLE,
FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION,
FMOD_STUDIO_PARAMETER_AUTOMATIC_DIRECTION,
FMOD_STUDIO_PARAMETER_AUTOMATIC_ELEVATION,
FMOD_STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION,
FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED,
FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED_ABSOLUTE,
FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED,
FMOD_STUDIO_PARAMETER_MAX
} FMOD_STUDIO_PARAMETER_TYPE;
enum PARAMETER_TYPE
{
GAME_CONTROLLED,
AUTOMATIC_DISTANCE,
AUTOMATIC_EVENT_CONE_ANGLE,
AUTOMATIC_EVENT_ORIENTATION,
AUTOMATIC_DIRECTION,
AUTOMATIC_ELEVATION,
AUTOMATIC_LISTENER_ORIENTATION,
AUTOMATIC_SPEED,
AUTOMATIC_SPEED_ABSOLUTE,
AUTOMATIC_DISTANCE_NORMALIZED,
MAX
}
STUDIO_PARAMETER_GAME_CONTROLLED
STUDIO_PARAMETER_AUTOMATIC_DISTANCE
STUDIO_PARAMETER_AUTOMATIC_EVENT_CONE_ANGLE
STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION
STUDIO_PARAMETER_AUTOMATIC_DIRECTION
STUDIO_PARAMETER_AUTOMATIC_ELEVATION
STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION
STUDIO_PARAMETER_AUTOMATIC_SPEED
STUDIO_PARAMETER_AUTOMATIC_SPEED_ABSOLUTE
STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED
STUDIO_PARAMETER_MAX
FMOD_STUDIO_PARAMETER_GAME_CONTROLLED type parameters may have their values set using the API. All other parameter types have their values automatically set by FMOD Studio when the system is updated.
The horizontal angle between vectors is found by projecting both vector's onto a plane and taking the angle between the projected vectors. For FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION and FMOD_STUDIO_PARAMETER_AUTOMATIC_DIRECTION type parameters the vectors are projected onto the listener's XZ plane. For FMOD_STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION type parameters the vectors are projected onto the global XZ plane.
See Also: FMOD_STUDIO_PARAMETER_DESCRIPTION
Parses a GUID from a string.
FMOD_RESULT Studio::parseID(
const char *idstring,
FMOD_GUID *id
);
FMOD_RESULT FMOD_Studio_ParseID(
const char *idstring,
FMOD_GUID *id
);
static RESULT Studio.Util.parseID(
string idstring,
out Guid id
);
Not supported for JavaScript.
This function expects the string representation to be formatted as 32 digits separated by hyphens and enclosed in braces: {00000000-0000-0000-0000-000000000000}
.
Playback state of various objects.
typedef enum FMOD_STUDIO_PLAYBACK_STATE {
FMOD_STUDIO_PLAYBACK_PLAYING,
FMOD_STUDIO_PLAYBACK_SUSTAINING,
FMOD_STUDIO_PLAYBACK_STOPPED,
FMOD_STUDIO_PLAYBACK_STARTING,
FMOD_STUDIO_PLAYBACK_STOPPING
} FMOD_STUDIO_PLAYBACK_STATE;
enum Studio.PLAYBACK_STATE
{
PLAYING,
SUSTAINING,
STOPPED,
STARTING,
STOPPING,
}
STUDIO_PLAYBACK_PLAYING
STUDIO_PLAYBACK_SUSTAINING
STUDIO_PLAYBACK_STOPPED
STUDIO_PLAYBACK_STARTING
STUDIO_PLAYBACK_STOPPING
See Also: Studio::CommandReplay::getPlaybackState, Studio::EventInstance::getPlaybackState