RythmGame/SimpleGame/src_original/Include/Game.hpp
2025-06-10 17:40:16 +02:00

38 lines
864 B
C++

#ifndef BOOK_GAME_HPP
#define BOOK_GAME_HPP
#include <SFML/Graphics.hpp>
class Game {
public:
Game();
Game(const Game &) = delete;
Game &operator=(const Game &) = delete;
void run();
private:
void processEvents();
void update(sf::Time elapsedTime);
void render();
void updateStatistics(sf::Time elapsedTime);
void handlePlayerInput(sf::Keyboard::Key key, bool isPressed);
static const float PlayerSpeed;
static const sf::Time TimePerFrame;
sf::RenderWindow mWindow{sf::VideoMode({640, 480}), "SFML Application"};
sf::Texture mTexture;
sf::CircleShape mTarget;
sf::Font mFont;
sf::Text mStatisticsText{mFont};
sf::Time mStatisticsUpdateTime;
std::size_t mStatisticsNumFrames{0};
bool mIsMovingUp{false};
bool mIsMovingDown{false};
bool mIsMovingRight{false};
bool mIsMovingLeft{false};
};
#endif // BOOK_GAME_HPP