This commit is contained in:
Crizomb 2025-08-02 15:21:08 +02:00
commit 814e50a862
10 changed files with 111 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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entities/RoadPath.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://cjk3phtyyiyty"]
[ext_resource type="Script" uid="uid://bdw7xdf1lc3ud" path="res://entities/do_spline.gd" id="1_c4y0q"]
[sub_resource type="Curve3D" id="Curve3D_p7e7j"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6.24595, 0, 10),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[node name="Track" type="Path3D"]
curve = SubResource("Curve3D_p7e7j")
script = ExtResource("1_c4y0q")

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entities/do_spline.gd Normal file
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@tool
extends Path3D
class_name RoadPath
@export_tool_button("update_control_points") var action = update_control_points
func update_control_points():
if curve.point_count < 2:
return
# Start point: out control based on next point
var dir = (curve.get_point_position(1) - curve.get_point_position(0)).normalized()
var tangent_length = dir.length() / 3
curve.set_point_out(0, dir * tangent_length)
# Intermediate points: in and out controls based on adjacent points
for i in range(1, curve.point_count - 1):
var prev_dir = (curve.get_point_position(i) - curve.get_point_position(i - 1)).normalized()
var next_dir = (curve.get_point_position(i + 1) - curve.get_point_position(i)).normalized()
tangent_length = next_dir.length() / 3
var tangent = (prev_dir + next_dir)
tangent.y = 0
tangent = tangent.normalized()
curve.set_point_in(i, -tangent * tangent_length)
curve.set_point_out(i, tangent * tangent_length)

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uid://bdw7xdf1lc3ud

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icon.svg Normal file
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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c32mxwui4br07"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Looping"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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scenes/main.tscn Normal file
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[gd_scene format=3 uid="uid://bd8skoxlvujam"]
[node name="Main" type="Node3D"]