init
This commit is contained in:
commit
814e50a862
10 changed files with 111 additions and 0 deletions
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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3
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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14
entities/RoadPath.tscn
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entities/RoadPath.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cjk3phtyyiyty"]
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[ext_resource type="Script" uid="uid://bdw7xdf1lc3ud" path="res://entities/do_spline.gd" id="1_c4y0q"]
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[sub_resource type="Curve3D" id="Curve3D_p7e7j"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6.24595, 0, 10),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[node name="Track" type="Path3D"]
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curve = SubResource("Curve3D_p7e7j")
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script = ExtResource("1_c4y0q")
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26
entities/do_spline.gd
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26
entities/do_spline.gd
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@tool
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extends Path3D
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class_name RoadPath
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@export_tool_button("update_control_points") var action = update_control_points
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func update_control_points():
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if curve.point_count < 2:
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return
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# Start point: out control based on next point
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var dir = (curve.get_point_position(1) - curve.get_point_position(0)).normalized()
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var tangent_length = dir.length() / 3
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curve.set_point_out(0, dir * tangent_length)
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# Intermediate points: in and out controls based on adjacent points
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for i in range(1, curve.point_count - 1):
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var prev_dir = (curve.get_point_position(i) - curve.get_point_position(i - 1)).normalized()
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var next_dir = (curve.get_point_position(i + 1) - curve.get_point_position(i)).normalized()
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tangent_length = next_dir.length() / 3
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var tangent = (prev_dir + next_dir)
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tangent.y = 0
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tangent = tangent.normalized()
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curve.set_point_in(i, -tangent * tangent_length)
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curve.set_point_out(i, tangent * tangent_length)
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1
entities/do_spline.gd.uid
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entities/do_spline.gd.uid
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uid://bdw7xdf1lc3ud
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c32mxwui4br07"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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20
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Looping"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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3
scenes/main.tscn
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3
scenes/main.tscn
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[gd_scene format=3 uid="uid://bd8skoxlvujam"]
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[node name="Main" type="Node3D"]
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