TronLoop/entities/do_spline.gd
2025-08-02 15:21:08 +02:00

26 lines
945 B
GDScript

@tool
extends Path3D
class_name RoadPath
@export_tool_button("update_control_points") var action = update_control_points
func update_control_points():
if curve.point_count < 2:
return
# Start point: out control based on next point
var dir = (curve.get_point_position(1) - curve.get_point_position(0)).normalized()
var tangent_length = dir.length() / 3
curve.set_point_out(0, dir * tangent_length)
# Intermediate points: in and out controls based on adjacent points
for i in range(1, curve.point_count - 1):
var prev_dir = (curve.get_point_position(i) - curve.get_point_position(i - 1)).normalized()
var next_dir = (curve.get_point_position(i + 1) - curve.get_point_position(i)).normalized()
tangent_length = next_dir.length() / 3
var tangent = (prev_dir + next_dir)
tangent.y = 0
tangent = tangent.normalized()
curve.set_point_in(i, -tangent * tangent_length)
curve.set_point_out(i, tangent * tangent_length)