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exo1/shaders/exo1_tableaux/2diagonale.gdshader
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exo1/shaders/exo1_tableaux/2diagonale.gdshader
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shader_type canvas_item;
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void fragment() {
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// Called for every pixel the material is visible on.
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// Deux trucs a utiliser : UV et COLOR
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// N'hesite pas a poser des questions (sur la syntaxe de glsl par exemple)
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COLOR.rgb = vec3(0, 1, 0);
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}
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