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Crizomb 2025-05-15 14:28:08 +02:00
commit b97b3a9ae4
79 changed files with 1729 additions and 0 deletions

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shader_type canvas_item;
void fragment() {
// Called for every pixel the material is visible on.
// Deux trucs a utiliser : UV et COLOR
// N'hesite pas a poser des questions (sur la syntaxe de glsl par exemple)
COLOR.rgb = vec3(0, 1, 0);
}