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49
.godot/editor/editor_layout.cfg
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49
.godot/editor/editor_layout.cfg
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[docks]
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_floating={}
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dock_bottom=[]
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-270
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dock_hsplit_4=0
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scripts/player.gd")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://tilemap/", "res://sprites/", "res://scripts/", "res://scenes/", "res://objects/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/level_0.tscn", "res://objects/end.tscn", "res://scenes/level_1.tscn", "res://objects/player.tscn", "res://objects/box.tscn", "res://scenes/level_2.tscn", "res://objects/shadow.tscn", "res://scenes/level_3.tscn", "res://scenes/final.tscn")
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current_scene="res://scenes/level_2.tscn"
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center_split_offset=-252
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=0
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selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://scripts/box.gd", "res://scripts/button.gd", "res://scripts/character.gd", "res://scripts/game_manager.gd", "res://scripts/globals.gd", "res://scripts/loop.gd", "res://scripts/player.gd", "res://scripts/shadow.gd"]
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selected_script="res://scripts/player.gd"
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open_help=["@GDScript", "AABB", "Area2D", "Array", "CanvasItem", "CollisionObject2D", "CollisionShape2D", "GDScript", "Node", "Object", "PhysicsBody2D", "RayCast2D", "RID", "SceneTree", "Signal", "StaticBody2D"]
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script_split_offset=70
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list_split_offset=0
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zoom_factor=1.0
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[ShaderEditor]
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open_shaders=[]
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split_offset=0
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selected_shader=""
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text_shader_zoom_factor=1.0
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