recursivesquare/.godot/editor/editor_layout.cfg
2024-11-14 13:58:15 +01:00

49 lines
1.8 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_floating={}
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scripts/player.gd")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://tilemap/", "res://sprites/", "res://scripts/", "res://scenes/", "res://objects/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/level_0.tscn", "res://objects/end.tscn", "res://scenes/level_1.tscn", "res://objects/player.tscn", "res://objects/box.tscn", "res://scenes/level_2.tscn", "res://objects/shadow.tscn", "res://scenes/level_3.tscn", "res://scenes/final.tscn")
current_scene="res://scenes/level_2.tscn"
center_split_offset=-252
selected_default_debugger_tab_idx=1
selected_main_editor_idx=0
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/box.gd", "res://scripts/button.gd", "res://scripts/character.gd", "res://scripts/game_manager.gd", "res://scripts/globals.gd", "res://scripts/loop.gd", "res://scripts/player.gd", "res://scripts/shadow.gd"]
selected_script="res://scripts/player.gd"
open_help=["@GDScript", "AABB", "Area2D", "Array", "CanvasItem", "CollisionObject2D", "CollisionShape2D", "GDScript", "Node", "Object", "PhysicsBody2D", "RayCast2D", "RID", "SceneTree", "Signal", "StaticBody2D"]
script_split_offset=70
list_split_offset=0
zoom_factor=1.0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
text_shader_zoom_factor=1.0