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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!96 &68939796567984198
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TrailRenderer:
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serializedVersion: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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ctime3: 0
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ctime4: 0
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ctime5: 0
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ctime6: 0
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ctime7: 0
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atime0: 0
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atime1: 65535
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atime2: 0
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atime3: 0
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atime4: 0
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atime5: 0
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atime6: 0
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atime7: 0
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m_Mode: 0
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m_ColorSpace: -1
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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numCapVertices: 0
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alignment: 0
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textureMode: 0
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textureScale: {x: 1, y: 1}
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shadowBias: 0.5
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generateLightingData: 0
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m_MinVertexDistance: 0.1
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m_MaskInteraction: 0
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m_Autodestruct: 0
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m_Emitting: 1
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m_ApplyActiveColorSpace: 1
|
7
TP3/Assets/Prefabs/Trail.prefab.meta
Normal file
7
TP3/Assets/Prefabs/Trail.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c808b9e42101c3648b620f2fd05c871d
|
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -2,8 +2,12 @@ using UnityEngine;
|
|||
|
||||
public class Boost : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Rigidbody rb;
|
||||
[SerializeField] float boostMultiplier;
|
||||
[SerializeField] Rigidbody _rb;
|
||||
[SerializeField] float boostForce;
|
||||
[SerializeField] float boostRefillTime;
|
||||
|
||||
[HideInInspector]
|
||||
public float charge { get; private set; } // Beetwen 0 and 1
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
|
@ -14,10 +18,13 @@ public class Boost : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// Middle click
|
||||
if (Input.GetMouseButton(2))
|
||||
|
||||
charge = Mathf.Clamp(charge + Time.deltaTime / boostRefillTime, 0, 1.0f);
|
||||
// Middle click and 0.99f because I'm affraid of floating point comparison
|
||||
if (Input.GetMouseButton(2) && charge >= 0.99f)
|
||||
{
|
||||
rb.linearVelocity *= boostMultiplier;
|
||||
_rb.AddForce(boostForce * _rb.transform.forward, ForceMode.Impulse);
|
||||
charge = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
37
TP3/Assets/Scripts/CarThings/CheckpointCheck.cs
Normal file
37
TP3/Assets/Scripts/CarThings/CheckpointCheck.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class CheckpointCheck : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
|
||||
public const int MAX_LAPS = 3;
|
||||
[HideInInspector] public int NumberOfLaps { get; private set; } = 0;
|
||||
|
||||
private int currentCheckPointIndex = 0;
|
||||
private int numberOfCheckpoints;
|
||||
void Start()
|
||||
{
|
||||
numberOfCheckpoints = Object.FindObjectsByType<Checkpoint>(FindObjectsSortMode.None).Length;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collision)
|
||||
{
|
||||
print("Collision");
|
||||
if (!collision.gameObject.TryGetComponent(out Checkpoint checkpoint)) return;
|
||||
|
||||
if (checkpoint.Index == currentCheckPointIndex) currentCheckPointIndex++;
|
||||
|
||||
if (currentCheckPointIndex == numberOfCheckpoints)
|
||||
{
|
||||
currentCheckPointIndex = 0;
|
||||
NumberOfLaps++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
2
TP3/Assets/Scripts/CarThings/CheckpointCheck.cs.meta
Normal file
2
TP3/Assets/Scripts/CarThings/CheckpointCheck.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ccd479800bf10341b6e8ffa6bff8e33
|
50
TP3/Assets/Scripts/CarThings/Drift.cs
Normal file
50
TP3/Assets/Scripts/CarThings/Drift.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class Drift : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Rigidbody rb;
|
||||
[SerializeField] private float baseLateralFrictionCoeff = 5f;
|
||||
[SerializeField] private float lateralVelocityStartDriftThreshold = 10f;
|
||||
[SerializeField] private float lateralVelocityTotalDriftThreshold = 15f;
|
||||
|
||||
[SerializeField] private TrailRenderer trailRendererLeft;
|
||||
[SerializeField] private TrailRenderer trailRendererRight;
|
||||
|
||||
|
||||
[SerializeField] RotateWithMouse moreRotateWhenDrift;
|
||||
|
||||
[SerializeField] [Range(1, 5)] float RotateLerpSpeedMultipler;
|
||||
|
||||
private float lateralFrictionCoeff;
|
||||
private float baseRotateLerpSpeed;
|
||||
private float newRotateLerpSpeed => baseRotateLerpSpeed * RotateLerpSpeedMultipler;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
baseRotateLerpSpeed = moreRotateWhenDrift.lerpSpeed;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
|
||||
|
||||
Vector3 forwardVelocity = Vector3.Project(rb.linearVelocity, transform.forward);
|
||||
Vector3 lateralVelocity = rb.linearVelocity - forwardVelocity;
|
||||
|
||||
// dynamicCoeff is equal to 1 when no drift is happening, and 0 when the drift is at its maximum
|
||||
float dynamicCoeff = Mathf.InverseLerp(lateralVelocityTotalDriftThreshold, lateralVelocityStartDriftThreshold, lateralVelocity.magnitude);
|
||||
trailRendererLeft.emitting = dynamicCoeff < 0.9f;
|
||||
trailRendererRight.emitting = dynamicCoeff < 0.9f;
|
||||
|
||||
|
||||
// When no drift -> lerpSpeed = baseRotateLerpSpeed, when drift -> lerpSpeed = newRotateLerpSpeed
|
||||
moreRotateWhenDrift.lerpSpeed = Mathf.Lerp(newRotateLerpSpeed, baseRotateLerpSpeed, dynamicCoeff);
|
||||
lateralFrictionCoeff = baseLateralFrictionCoeff * dynamicCoeff;
|
||||
print(dynamicCoeff);
|
||||
|
||||
Vector3 lateralFrictionForce = -lateralVelocity * lateralFrictionCoeff;
|
||||
rb.AddForce(lateralFrictionForce, ForceMode.Acceleration);
|
||||
}
|
||||
|
||||
}
|
2
TP3/Assets/Scripts/CarThings/Drift.cs.meta
Normal file
2
TP3/Assets/Scripts/CarThings/Drift.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 126ace550d661844b89827d37837767f
|
|
@ -4,9 +4,9 @@ public class RotateWithMouse : MonoBehaviour
|
|||
{
|
||||
[SerializeField] LayerMask layerToIgnore;
|
||||
[SerializeField] Transform targetTransform;
|
||||
[SerializeField]
|
||||
|
||||
[Range(0f, 1f)]
|
||||
float lerpSpeed = 0.1f;
|
||||
public float lerpSpeed = 0.01f;
|
||||
|
||||
Rigidbody rb;
|
||||
Camera cam;
|
||||
|
|
7
TP3/Assets/Scripts/Checkpoint.cs
Normal file
7
TP3/Assets/Scripts/Checkpoint.cs
Normal file
|
@ -0,0 +1,7 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class Checkpoint : MonoBehaviour
|
||||
{
|
||||
[SerializeField] int index;
|
||||
[HideInInspector] public int Index => index;
|
||||
}
|
2
TP3/Assets/Scripts/Checkpoint.cs.meta
Normal file
2
TP3/Assets/Scripts/Checkpoint.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 49b8fecd5d0962549bfe72e61625b507
|
9
TP3/Assets/Scripts/EventBus.cs
Normal file
9
TP3/Assets/Scripts/EventBus.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
|
||||
|
||||
public class EventBus
|
||||
{
|
||||
public static UnityEvent<float> WinEvent = new UnityEvent<float>();
|
||||
}
|
2
TP3/Assets/Scripts/EventBus.cs.meta
Normal file
2
TP3/Assets/Scripts/EventBus.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 98c1de9f5caed7c46b5ad76934892b27
|
|
@ -16,4 +16,9 @@ public class Rocket : MonoBehaviour
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,26 +0,0 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] TextMeshProUGUI timeText;
|
||||
[SerializeField] TextMeshProUGUI velocityText;
|
||||
[SerializeField] Rigidbody car;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
int minute = (int) Time.time / 60;
|
||||
int secondes = (int) Time.time % 60;
|
||||
timeText.text = $"Time : {minute} min {secondes}s";
|
||||
|
||||
int velocity = (int) car.linearVelocity.magnitude;
|
||||
velocityText.text = $"{velocity} m/s";
|
||||
}
|
||||
}
|
8
TP3/Assets/Scripts/UIThings.meta
Normal file
8
TP3/Assets/Scripts/UIThings.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7b3efa9ea1ea7764d885075077873038
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
54
TP3/Assets/Scripts/UIThings/UIManager.cs
Normal file
54
TP3/Assets/Scripts/UIThings/UIManager.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using UImage = UnityEngine.UI.Image;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] TextMeshProUGUI timeText;
|
||||
[SerializeField] TextMeshProUGUI velocityText;
|
||||
[SerializeField] TextMeshProUGUI lapText;
|
||||
[SerializeField] UImage boostBar;
|
||||
|
||||
[SerializeField] Rigidbody car;
|
||||
[SerializeField] Boost boost;
|
||||
[SerializeField] CheckpointCheck checkpointCheck;
|
||||
|
||||
bool has_won = false;
|
||||
float time = 0;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
int minute = (int) time / 60;
|
||||
int secondes = (int) time % 60;
|
||||
timeText.text = $"Time : {minute} min {secondes}s";
|
||||
|
||||
int velocity = (int) car.linearVelocity.magnitude;
|
||||
velocityText.text = $"{velocity} m/s";
|
||||
|
||||
boostBar.fillAmount = boost.charge;
|
||||
|
||||
lapText.text = $"Lap : {checkpointCheck.NumberOfLaps + 1} / {CheckpointCheck.MAX_LAPS}";
|
||||
|
||||
if (checkpointCheck.NumberOfLaps == CheckpointCheck.MAX_LAPS && !has_won)
|
||||
{
|
||||
Win();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Win()
|
||||
{
|
||||
has_won = true;
|
||||
EventBus.WinEvent.Invoke(time);
|
||||
}
|
||||
}
|
30
TP3/Assets/Scripts/UIThings/WinManager.cs
Normal file
30
TP3/Assets/Scripts/UIThings/WinManager.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class WinManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Canvas winCanvas;
|
||||
[SerializeField] Canvas uiCanvas;
|
||||
[SerializeField] TextMeshProUGUI scoreText;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
EventBus.WinEvent.AddListener(OnWin);
|
||||
}
|
||||
|
||||
void OnWin(float time)
|
||||
{
|
||||
uiCanvas.gameObject.SetActive(false);
|
||||
winCanvas.gameObject.SetActive(true);
|
||||
int minute = (int)time / 60;
|
||||
int secondes = (int)time % 60;
|
||||
scoreText.text = $"Time : {minute} min {secondes}s";
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
}
|
2
TP3/Assets/Scripts/UIThings/WinManager.cs.meta
Normal file
2
TP3/Assets/Scripts/UIThings/WinManager.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f3047ee8cef5064bbe5a10822558645
|
|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.ai.navigation": "2.0.5",
|
||||
"com.unity.collab-proxy": "2.6.0",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
|
@ -9,6 +10,7 @@
|
|||
"com.unity.render-pipelines.universal": "17.0.3",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.timeline": "1.8.7",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.10",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.visualscripting": "1.9.5",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "2.0.5",
|
||||
"depth": 0,
|
||||
|
@ -153,6 +159,22 @@
|
|||
"com.unity.searcher": "4.9.2"
|
||||
}
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.10",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.9",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.4.5",
|
||||
"depth": 0,
|
||||
|
@ -186,6 +208,16 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.10",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "2.0.0",
|
||||
"depth": 0,
|
||||
|
|
|
@ -3,10 +3,11 @@
|
|||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
serializedVersion: 18
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_DefaultMaxDepenetrationVelocity: 10
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
|
@ -16,21 +17,20 @@ PhysicsManager:
|
|||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0.1
|
||||
m_ClothInterCollisionStiffness: 0.2
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_SimulationMode: 0
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_InvokeCollisionCallbacks: 1
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 250, y: 250, z: 250}
|
||||
m_WorldSubdivisions: 8
|
||||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_ImprovedPatchFriction: 0
|
||||
m_SolverType: 0
|
||||
m_DefaultMaxAngularSpeed: 50
|
||||
m_ScratchBufferChunkCount: 4
|
||||
m_CurrentBackendId: 3737844653
|
||||
m_FastMotionThreshold: 3.4028235e+38
|
||||
|
|
|
@ -25,7 +25,7 @@ EditorSettings:
|
|||
m_AsyncShaderCompilation: 1
|
||||
m_PrefabModeAllowAutoSave: 1
|
||||
m_EnterPlayModeOptionsEnabled: 1
|
||||
m_EnterPlayModeOptions: 0
|
||||
m_EnterPlayModeOptions: 3
|
||||
m_GameObjectNamingDigits: 1
|
||||
m_GameObjectNamingScheme: 0
|
||||
m_AssetNamingUsesSpace: 1
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 3
|
||||
tags:
|
||||
- PosPoint
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue