This commit is contained in:
Crizomb 2024-12-10 22:32:20 +01:00
parent 3a7ce962e7
commit 058e61a4fd
38 changed files with 3915 additions and 363 deletions

BIN
TP3/Assets/BoostFill.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

View file

@ -0,0 +1,143 @@
fileFormatVersion: 2
guid: 9a59baf56e3539847ae35a5c0b315193
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -8,8 +8,8 @@ PhysicsMaterial:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Car m_Name: Car
serializedVersion: 2 serializedVersion: 2
m_DynamicFriction: 0.05 m_DynamicFriction: 0.2
m_StaticFriction: 0.05 m_StaticFriction: 0.2
m_Bounciness: 0 m_Bounciness: 0
m_FrictionCombine: 0 m_FrictionCombine: 0
m_BounceCombine: 0 m_BounceCombine: 0

View file

@ -0,0 +1,140 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1367524252116671250
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: CheckPoint
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.3304556, g: 0.8011176, b: 0.8867924, a: 0.5019608}
- _Color: {r: 0.33045557, g: 0.8011176, b: 0.8867924, a: 0.5019608}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: afd91d21122e66343b2532f074c82f52
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,165 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4961995643995205687
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7839762461404929337}
- component: {fileID: 6620941940992082910}
- component: {fileID: 4098588375854140441}
m_Layer: 0
m_Name: Visual
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7839762461404929337
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4961995643995205687}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 2, z: 25}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1120852264203594202}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &6620941940992082910
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4961995643995205687}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: afd91d21122e66343b2532f074c82f52, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &4098588375854140441
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4961995643995205687}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &8775927882834672362
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1120852264203594202}
- component: {fileID: 3905232829705226647}
- component: {fileID: 2647699163088731112}
- component: {fileID: 9183194632485369365}
m_Layer: 0
m_Name: CheckPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1120852264203594202
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8775927882834672362}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 6.65, y: 0.68, z: -12.58}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7839762461404929337}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3905232829705226647
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8775927882834672362}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &2647699163088731112
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8775927882834672362}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 2, z: 25}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &9183194632485369365
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8775927882834672362}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 49b8fecd5d0962549bfe72e61625b507, type: 3}
m_Name:
m_EditorClassIdentifier:
index: 0

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 72bae14576d32c346a3151329b69c6cd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,208 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3179304400197165847
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7946908059729063647}
- component: {fileID: 5753496015898217171}
- component: {fileID: 208511061616845089}
- component: {fileID: 2633263617225315998}
m_Layer: 0
m_Name: PlatformVisual
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7946908059729063647
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3179304400197165847}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3293300574448332942}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5753496015898217171
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3179304400197165847}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &208511061616845089
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3179304400197165847}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e27c49686c42766469e0a77c59048a97, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &2633263617225315998
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3179304400197165847}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &6756959888117112978
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3293300574448332942}
- component: {fileID: 1150828413206232325}
- component: {fileID: 2456345247279539568}
- component: {fileID: 4531133332256845390}
m_Layer: 0
m_Name: Platform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3293300574448332942
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6756959888117112978}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.6017683, y: 1.01, z: -29.7}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7946908059729063647}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1150828413206232325
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6756959888117112978}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 4, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!54 &2456345247279539568
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6756959888117112978}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 112
m_CollisionDetection: 3
--- !u!114 &4531133332256845390
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6756959888117112978}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ecda1db2e1644334a85384ddb45f7620, type: 3}
m_Name:
m_EditorClassIdentifier:
start: {fileID: 0}
end: {fileID: 0}
loop_time: 5

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c8098737cca77754db33b7e6db6093c5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,156 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2737165007682812794
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8759248517424312151}
- component: {fileID: 8872848857288810227}
- component: {fileID: 9020890969633748908}
m_Layer: 0
m_Name: visuals
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8759248517424312151
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2737165007682812794}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 5, z: 5}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2077174286562968631}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8872848857288810227
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2737165007682812794}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &9020890969633748908
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2737165007682812794}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 102d43ad3a3297141a03fd9914afc8b4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6195117477755571842
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2077174286562968631}
- component: {fileID: 115466335116357098}
- component: {fileID: 2354231862948661689}
m_Layer: 0
m_Name: SpeedZone
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2077174286562968631
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6195117477755571842}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.162856, y: 2.68, z: -3.43}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8759248517424312151}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &115466335116357098
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6195117477755571842}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 10, y: 5, z: 5}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &2354231862948661689
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6195117477755571842}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6791b6b11b5f46c4091c7e01d22104aa, type: 3}
m_Name:
m_EditorClassIdentifier:
speedBoost: 5

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5c7ea1e3b87cebf40b54944a4609dfa0
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,150 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5778606384713668446
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2246309421125184153}
- component: {fileID: 68939796567984198}
m_Layer: 2
m_Name: Trail
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2246309421125184153
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5778606384713668446}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.608, y: -0.448, z: -0.374}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!96 &68939796567984198
TrailRenderer:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5778606384713668446}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Time: 1
m_PreviewTimeScale: 1
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
widthCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: -1.4758539
outSlope: -1.4758539
tangentMode: 0
weightedMode: 0
inWeight: 0.15536726
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
colorGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
numCornerVertices: 0
numCapVertices: 0
alignment: 0
textureMode: 0
textureScale: {x: 1, y: 1}
shadowBias: 0.5
generateLightingData: 0
m_MinVertexDistance: 0.1
m_MaskInteraction: 0
m_Autodestruct: 0
m_Emitting: 1
m_ApplyActiveColorSpace: 1

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c808b9e42101c3648b620f2fd05c871d
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -2,8 +2,12 @@ using UnityEngine;
public class Boost : MonoBehaviour public class Boost : MonoBehaviour
{ {
[SerializeField] Rigidbody rb; [SerializeField] Rigidbody _rb;
[SerializeField] float boostMultiplier; [SerializeField] float boostForce;
[SerializeField] float boostRefillTime;
[HideInInspector]
public float charge { get; private set; } // Beetwen 0 and 1
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
@ -14,10 +18,13 @@ public class Boost : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
// Middle click
if (Input.GetMouseButton(2)) charge = Mathf.Clamp(charge + Time.deltaTime / boostRefillTime, 0, 1.0f);
// Middle click and 0.99f because I'm affraid of floating point comparison
if (Input.GetMouseButton(2) && charge >= 0.99f)
{ {
rb.linearVelocity *= boostMultiplier; _rb.AddForce(boostForce * _rb.transform.forward, ForceMode.Impulse);
charge = 0;
} }
} }
} }

View file

@ -0,0 +1,37 @@
using UnityEngine;
public class CheckpointCheck : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
public const int MAX_LAPS = 3;
[HideInInspector] public int NumberOfLaps { get; private set; } = 0;
private int currentCheckPointIndex = 0;
private int numberOfCheckpoints;
void Start()
{
numberOfCheckpoints = Object.FindObjectsByType<Checkpoint>(FindObjectsSortMode.None).Length;
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider collision)
{
print("Collision");
if (!collision.gameObject.TryGetComponent(out Checkpoint checkpoint)) return;
if (checkpoint.Index == currentCheckPointIndex) currentCheckPointIndex++;
if (currentCheckPointIndex == numberOfCheckpoints)
{
currentCheckPointIndex = 0;
NumberOfLaps++;
}
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3ccd479800bf10341b6e8ffa6bff8e33

View file

@ -0,0 +1,50 @@
using UnityEngine;
public class Drift : MonoBehaviour
{
[SerializeField] Rigidbody rb;
[SerializeField] private float baseLateralFrictionCoeff = 5f;
[SerializeField] private float lateralVelocityStartDriftThreshold = 10f;
[SerializeField] private float lateralVelocityTotalDriftThreshold = 15f;
[SerializeField] private TrailRenderer trailRendererLeft;
[SerializeField] private TrailRenderer trailRendererRight;
[SerializeField] RotateWithMouse moreRotateWhenDrift;
[SerializeField] [Range(1, 5)] float RotateLerpSpeedMultipler;
private float lateralFrictionCoeff;
private float baseRotateLerpSpeed;
private float newRotateLerpSpeed => baseRotateLerpSpeed * RotateLerpSpeedMultipler;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
baseRotateLerpSpeed = moreRotateWhenDrift.lerpSpeed;
}
// Update is called once per frame
void FixedUpdate()
{
Vector3 forwardVelocity = Vector3.Project(rb.linearVelocity, transform.forward);
Vector3 lateralVelocity = rb.linearVelocity - forwardVelocity;
// dynamicCoeff is equal to 1 when no drift is happening, and 0 when the drift is at its maximum
float dynamicCoeff = Mathf.InverseLerp(lateralVelocityTotalDriftThreshold, lateralVelocityStartDriftThreshold, lateralVelocity.magnitude);
trailRendererLeft.emitting = dynamicCoeff < 0.9f;
trailRendererRight.emitting = dynamicCoeff < 0.9f;
// When no drift -> lerpSpeed = baseRotateLerpSpeed, when drift -> lerpSpeed = newRotateLerpSpeed
moreRotateWhenDrift.lerpSpeed = Mathf.Lerp(newRotateLerpSpeed, baseRotateLerpSpeed, dynamicCoeff);
lateralFrictionCoeff = baseLateralFrictionCoeff * dynamicCoeff;
print(dynamicCoeff);
Vector3 lateralFrictionForce = -lateralVelocity * lateralFrictionCoeff;
rb.AddForce(lateralFrictionForce, ForceMode.Acceleration);
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 126ace550d661844b89827d37837767f

View file

@ -4,9 +4,9 @@ public class RotateWithMouse : MonoBehaviour
{ {
[SerializeField] LayerMask layerToIgnore; [SerializeField] LayerMask layerToIgnore;
[SerializeField] Transform targetTransform; [SerializeField] Transform targetTransform;
[SerializeField]
[Range(0f, 1f)] [Range(0f, 1f)]
float lerpSpeed = 0.1f; public float lerpSpeed = 0.01f;
Rigidbody rb; Rigidbody rb;
Camera cam; Camera cam;

View file

@ -0,0 +1,7 @@
using UnityEngine;
public class Checkpoint : MonoBehaviour
{
[SerializeField] int index;
[HideInInspector] public int Index => index;
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 49b8fecd5d0962549bfe72e61625b507

View file

@ -0,0 +1,9 @@
using UnityEngine;
using UnityEngine.Events;
public class EventBus
{
public static UnityEvent<float> WinEvent = new UnityEvent<float>();
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 98c1de9f5caed7c46b5ad76934892b27

View file

@ -16,4 +16,9 @@ public class Rocket : MonoBehaviour
{ {
} }
private void OnCollisionEnter(Collision collision)
{
Destroy(gameObject);
}
} }

View file

@ -1,26 +0,0 @@
using TMPro;
using UnityEngine;
public class UIManager : MonoBehaviour
{
[SerializeField] TextMeshProUGUI timeText;
[SerializeField] TextMeshProUGUI velocityText;
[SerializeField] Rigidbody car;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
int minute = (int) Time.time / 60;
int secondes = (int) Time.time % 60;
timeText.text = $"Time : {minute} min {secondes}s";
int velocity = (int) car.linearVelocity.magnitude;
velocityText.text = $"{velocity} m/s";
}
}

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7b3efa9ea1ea7764d885075077873038
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,54 @@
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.UIElements;
using UImage = UnityEngine.UI.Image;
public class UIManager : MonoBehaviour
{
[SerializeField] TextMeshProUGUI timeText;
[SerializeField] TextMeshProUGUI velocityText;
[SerializeField] TextMeshProUGUI lapText;
[SerializeField] UImage boostBar;
[SerializeField] Rigidbody car;
[SerializeField] Boost boost;
[SerializeField] CheckpointCheck checkpointCheck;
bool has_won = false;
float time = 0;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
time += Time.deltaTime;
int minute = (int) time / 60;
int secondes = (int) time % 60;
timeText.text = $"Time : {minute} min {secondes}s";
int velocity = (int) car.linearVelocity.magnitude;
velocityText.text = $"{velocity} m/s";
boostBar.fillAmount = boost.charge;
lapText.text = $"Lap : {checkpointCheck.NumberOfLaps + 1} / {CheckpointCheck.MAX_LAPS}";
if (checkpointCheck.NumberOfLaps == CheckpointCheck.MAX_LAPS && !has_won)
{
Win();
}
}
void Win()
{
has_won = true;
EventBus.WinEvent.Invoke(time);
}
}

View file

@ -0,0 +1,30 @@
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WinManager : MonoBehaviour
{
[SerializeField] Canvas winCanvas;
[SerializeField] Canvas uiCanvas;
[SerializeField] TextMeshProUGUI scoreText;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
EventBus.WinEvent.AddListener(OnWin);
}
void OnWin(float time)
{
uiCanvas.gameObject.SetActive(false);
winCanvas.gameObject.SetActive(true);
int minute = (int)time / 60;
int secondes = (int)time % 60;
scoreText.text = $"Time : {minute} min {secondes}s";
}
public void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5f3047ee8cef5064bbe5a10822558645

View file

@ -1,5 +1,6 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.ai.navigation": "2.0.5", "com.unity.ai.navigation": "2.0.5",
"com.unity.collab-proxy": "2.6.0", "com.unity.collab-proxy": "2.6.0",
"com.unity.ide.rider": "3.0.31", "com.unity.ide.rider": "3.0.31",
@ -9,6 +10,7 @@
"com.unity.render-pipelines.universal": "17.0.3", "com.unity.render-pipelines.universal": "17.0.3",
"com.unity.test-framework": "1.4.5", "com.unity.test-framework": "1.4.5",
"com.unity.timeline": "1.8.7", "com.unity.timeline": "1.8.7",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.10",
"com.unity.ugui": "2.0.0", "com.unity.ugui": "2.0.0",
"com.unity.visualscripting": "1.9.5", "com.unity.visualscripting": "1.9.5",
"com.unity.modules.accessibility": "1.0.0", "com.unity.modules.accessibility": "1.0.0",

View file

@ -1,5 +1,11 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.ai.navigation": { "com.unity.ai.navigation": {
"version": "2.0.5", "version": "2.0.5",
"depth": 0, "depth": 0,
@ -153,6 +159,22 @@
"com.unity.searcher": "4.9.2" "com.unity.searcher": "4.9.2"
} }
}, },
"com.unity.sysroot": {
"version": "2.0.10",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64": {
"version": "2.0.9",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.10"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.4.5", "version": "1.4.5",
"depth": 0, "depth": 0,
@ -186,6 +208,16 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.toolchain.win-x86_64-linux-x86_64": {
"version": "2.0.10",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.10",
"com.unity.sysroot.linux-x86_64": "2.0.9"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": { "com.unity.ugui": {
"version": "2.0.0", "version": "2.0.0",
"depth": 0, "depth": 0,

View file

@ -3,10 +3,11 @@
--- !u!55 &1 --- !u!55 &1
PhysicsManager: PhysicsManager:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 18
m_Gravity: {x: 0, y: -9.81, z: 0} m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0} m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2 m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005 m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01 m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6 m_DefaultSolverIterations: 6
@ -16,21 +17,20 @@ PhysicsManager:
m_EnableAdaptiveForce: 0 m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2 m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1 m_SimulationMode: 0
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0 m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0 m_ContactPairsMode: 0
m_BroadphaseType: 0 m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0 m_FrictionType: 0
m_EnableEnhancedDeterminism: 0 m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1 m_ImprovedPatchFriction: 0
m_SolverType: 0 m_SolverType: 0
m_DefaultMaxAngularSpeed: 50 m_DefaultMaxAngularSpeed: 50
m_ScratchBufferChunkCount: 4
m_CurrentBackendId: 3737844653
m_FastMotionThreshold: 3.4028235e+38

View file

@ -25,7 +25,7 @@ EditorSettings:
m_AsyncShaderCompilation: 1 m_AsyncShaderCompilation: 1
m_PrefabModeAllowAutoSave: 1 m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1 m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 0 m_EnterPlayModeOptions: 3
m_GameObjectNamingDigits: 1 m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0 m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1 m_AssetNamingUsesSpace: 1

View file

@ -3,8 +3,7 @@
--- !u!78 &1 --- !u!78 &1
TagManager: TagManager:
serializedVersion: 3 serializedVersion: 3
tags: tags: []
- PosPoint
layers: layers:
- Default - Default
- TransparentFX - TransparentFX