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|
m_GameObject: {fileID: 2076979688870881298}
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
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||||||
m_Script: {fileID: 11500000, guid: adbf6613bee8e8088b3389c62d61b845, type: 3}
|
m_Script: {fileID: 11500000, guid: adbf6613bee8e8088b3389c62d61b845, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
<MaxMana>k__BackingField: 100
|
<MaxMana>k__BackingField: 100
|
||||||
<Mana>k__BackingField: 0
|
<Mana>k__BackingField: 0
|
||||||
|
manaCost: 0
|
||||||
--- !u!1 &3380792937898646976
|
--- !u!1 &3380792937898646976
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -383,7 +384,7 @@ Transform:
|
||||||
m_GameObject: {fileID: 7673576048613581623}
|
m_GameObject: {fileID: 7673576048613581623}
|
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serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 1.568}
|
m_LocalPosition: {x: 0, y: 0, z: 0.88}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
@ -408,7 +409,7 @@ BoxCollider:
|
||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1.5, y: 2, z: 2}
|
m_Size: {x: 1.5, y: 2, z: 4}
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &661999679205371441
|
--- !u!33 &661999679205371441
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
|
|
|
@ -26,7 +26,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 6692798459895282066, guid: 5ac3b95074dc92b639931d28dc159a17, type: 3}
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- target: {fileID: 6692798459895282066, guid: 5ac3b95074dc92b639931d28dc159a17, type: 3}
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propertyPath: m_Enabled
|
propertyPath: m_Enabled
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6798516945552372515, guid: 5ac3b95074dc92b639931d28dc159a17, type: 3}
|
- target: {fileID: 6798516945552372515, guid: 5ac3b95074dc92b639931d28dc159a17, type: 3}
|
||||||
propertyPath: 'm_Materials.Array.data[0]'
|
propertyPath: 'm_Materials.Array.data[0]'
|
||||||
|
|
|
@ -60,7 +60,13 @@ PrefabInstance:
|
||||||
propertyPath: 'm_Materials.Array.data[0]'
|
propertyPath: 'm_Materials.Array.data[0]'
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value:
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value:
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objectReference: {fileID: 2100000, guid: a69c0be752a1368dab16ba8b0bf129ff, type: 2}
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objectReference: {fileID: 2100000, guid: a69c0be752a1368dab16ba8b0bf129ff, type: 2}
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m_RemovedComponents: []
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- target: {fileID: 7567135417202540888, guid: 60d0116586de851dfbb6e860ae759928, type: 3}
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|
propertyPath: m_Enabled
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value: 0
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|
objectReference: {fileID: 0}
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m_RemovedComponents:
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|
- {fileID: 1442494461156787911, guid: 60d0116586de851dfbb6e860ae759928, type: 3}
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|
- {fileID: 7567135417202540888, guid: 60d0116586de851dfbb6e860ae759928, type: 3}
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||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
m_AddedComponents: []
|
m_AddedComponents: []
|
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|
|
|
@ -70,7 +70,7 @@ PrefabInstance:
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objectReference: {fileID: 2100000, guid: a38977bd6318aa9c8a271d57b9b1ae20, type: 2}
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objectReference: {fileID: 2100000, guid: a38977bd6318aa9c8a271d57b9b1ae20, type: 2}
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- target: {fileID: 6218773337069610966, guid: bf7c543165ee934ae8da97fec74d051a, type: 3}
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- target: {fileID: 6218773337069610966, guid: bf7c543165ee934ae8da97fec74d051a, type: 3}
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propertyPath: m_Enabled
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propertyPath: m_Enabled
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6682366767980116205, guid: bf7c543165ee934ae8da97fec74d051a, type: 3}
|
- target: {fileID: 6682366767980116205, guid: bf7c543165ee934ae8da97fec74d051a, type: 3}
|
||||||
propertyPath: 'm_Materials.Array.data[0]'
|
propertyPath: 'm_Materials.Array.data[0]'
|
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|
|
1065
Assets/Scenes/LevelsTest/0_Steeve.unity
Normal file
7
Assets/Scenes/LevelsTest/0_Steeve.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2c3403c1fdb8d1dcf9b520e66841c95b
|
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|
DefaultImporter:
|
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
8
Assets/Scenes/LevelsTest/1_Pumpkin.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a97bd697808077e90a69a5a853ead2b3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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|
@ -523,7 +523,7 @@ PrefabInstance:
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- target: {fileID: 1969199041552567758, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
- target: {fileID: 1969199041552567758, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
||||||
propertyPath: m_NavMeshData
|
propertyPath: m_NavMeshData
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value:
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value:
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objectReference: {fileID: 23800000, guid: c6990f57c4a41e3fc83259edf4b5788c, type: 2}
|
objectReference: {fileID: 23800000, guid: 966ab30231f8849209ccf80b87cf41ec, type: 2}
|
||||||
- target: {fileID: 1969199041552567758, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
- target: {fileID: 1969199041552567758, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
||||||
propertyPath: m_GenerateLinks
|
propertyPath: m_GenerateLinks
|
||||||
value: 0
|
value: 0
|
||||||
|
@ -535,7 +535,7 @@ PrefabInstance:
|
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- target: {fileID: 6778669920814834500, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
- target: {fileID: 6778669920814834500, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
||||||
propertyPath: m_NavMeshData
|
propertyPath: m_NavMeshData
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 23800000, guid: b131d22c420e393e096e910186a08091, type: 2}
|
objectReference: {fileID: 23800000, guid: a7dd1adfee813ce63b709cb7c05b4091, type: 2}
|
||||||
- target: {fileID: 6778669920814834500, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
- target: {fileID: 6778669920814834500, guid: 6ad55a398b7989c9cbd10b7804913360, type: 3}
|
||||||
propertyPath: m_GenerateLinks
|
propertyPath: m_GenerateLinks
|
||||||
value: 0
|
value: 0
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c6990f57c4a41e3fc83259edf4b5788c
|
guid: 966ab30231f8849209ccf80b87cf41ec
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NativeFormatImporter:
|
NativeFormatImporter:
|
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externalObjects: {}
|
externalObjects: {}
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mainObjectFileID: 23800000
|
mainObjectFileID: 23800000
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|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: b131d22c420e393e096e910186a08091
|
guid: a7dd1adfee813ce63b709cb7c05b4091
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||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
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externalObjects: {}
|
externalObjects: {}
|
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mainObjectFileID: 23800000
|
mainObjectFileID: 23800000
|
1068
Assets/Scenes/LevelsTest/4_NotVillageButFine.unity
Normal file
7
Assets/Scenes/LevelsTest/4_NotVillageButFine.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bcebc0c8b4fd6cafb970b4449a251d75
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scenes/LevelsTest/Boat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff7c9c1c357c49508b0864f049acb4d4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Scenes/LevelsTest/Boat/NavMesh-NavMesh Surface 1.asset
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aae83cc5430a65cd4a80127e5461d0de
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Scenes/LevelsTest/Boat/NavMesh-NavMesh Surface.asset
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56bc9dc74a9aae33aa499918b9dbcf28
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scenes/LevelsTest/Village.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 45182ec0beb54fb97a431d86261c71a9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
52
Assets/Scripts/Singletons/GameManager.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
|
||||||
|
{
|
||||||
|
[SerializeField] private List<string> levelNames;
|
||||||
|
|
||||||
|
int current_level = 0;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Delete, use only for Debug
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
print("OOKOKOKOKOKOK");
|
||||||
|
StartFightForAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartFightForAll()
|
||||||
|
{
|
||||||
|
AbstractUnit[] units = FindObjectsByType<AbstractUnit>(FindObjectsSortMode.None);
|
||||||
|
foreach (var unit in units)
|
||||||
|
{
|
||||||
|
unit.StartFight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void GoNextLevel()
|
||||||
|
{
|
||||||
|
if (current_level < levelNames.Count)
|
||||||
|
{
|
||||||
|
current_level++;
|
||||||
|
SceneManager.LoadScene(levelNames[current_level]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("Bro there is no next level like stop pls");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
2
Assets/Scripts/Singletons/GameManager.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3aa2eb264738746aab80b5768ad3206f
|
36
Assets/Scripts/Singletons/SoundManager.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SoundManager : MonoBehaviourSingletonPersistent<SoundManager>
|
||||||
|
{
|
||||||
|
// Audio players components.
|
||||||
|
public AudioSource EffectsSource;
|
||||||
|
public AudioSource MusicSource;
|
||||||
|
|
||||||
|
public Dictionary<string, AudioClip> Sounds;
|
||||||
|
|
||||||
|
// Play a single clip through the sound effects source.
|
||||||
|
public void Play(AudioClip clip)
|
||||||
|
{
|
||||||
|
EffectsSource.clip = clip;
|
||||||
|
EffectsSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play a single clip through the music source.
|
||||||
|
public void PlayMusic(AudioClip clip)
|
||||||
|
{
|
||||||
|
MusicSource.clip = clip;
|
||||||
|
MusicSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play a random clip from an array, and randomize the pitch slightly.
|
||||||
|
public void RandomSoundEffect(params AudioClip[] clips)
|
||||||
|
{
|
||||||
|
int randomIndex = Random.Range(0, clips.Length);
|
||||||
|
|
||||||
|
EffectsSource.clip = clips[randomIndex];
|
||||||
|
EffectsSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
2
Assets/Scripts/Singletons/SoundManager.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 674cc8c0eaaaff27c890e7968596e1ec
|
|
@ -18,6 +18,7 @@ public abstract class AbstractUnit : MonoBehaviour
|
||||||
public abstract void Heal(float heal);
|
public abstract void Heal(float heal);
|
||||||
public abstract void AddArmor(float armor);
|
public abstract void AddArmor(float armor);
|
||||||
public abstract void RemoveArmor(float armor);
|
public abstract void RemoveArmor(float armor);
|
||||||
|
public abstract void StartFight();
|
||||||
|
|
||||||
protected void Awake()
|
protected void Awake()
|
||||||
{
|
{
|
||||||
|
|
|
@ -50,7 +50,7 @@ public class AttackHandler : MonoBehaviour
|
||||||
Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized
|
Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized
|
||||||
+ knockbackVerticalForce * Vector3.up;
|
+ knockbackVerticalForce * Vector3.up;
|
||||||
|
|
||||||
// logic specific if targetUnit is MinecraftUnit
|
// logic specific if targetUnit is Unit
|
||||||
if (targetUnit is MinecraftUnit)
|
if (targetUnit is MinecraftUnit)
|
||||||
{
|
{
|
||||||
MinecraftUnit minecraftTarget = (MinecraftUnit)targetUnit;
|
MinecraftUnit minecraftTarget = (MinecraftUnit)targetUnit;
|
||||||
|
|
|
@ -11,7 +11,18 @@ public class AttackProjectile : AttackHandler
|
||||||
public override bool Attack()
|
public override bool Attack()
|
||||||
{
|
{
|
||||||
// If no target (target is dead an destroyed)
|
// If no target (target is dead an destroyed)
|
||||||
if (!_minecraftUnit.MovementHandler.TargetUnit) _minecraftUnit.MovementHandler.UpdateNearest();
|
if (!_minecraftUnit.MovementHandler.TargetUnit)
|
||||||
|
{
|
||||||
|
if (_minecraftUnit.IsTeamA)
|
||||||
|
{
|
||||||
|
if (GlobalsVariable.AliveUnitsTeamB.Count == 0) return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GlobalsVariable.AliveUnitsTeamA.Count == 0) return false;
|
||||||
|
}
|
||||||
|
_minecraftUnit.MovementHandler.UpdateNearest();
|
||||||
|
}
|
||||||
float launchAngle = findLaunchAngle();
|
float launchAngle = findLaunchAngle();
|
||||||
//print(launchAngle);
|
//print(launchAngle);
|
||||||
// If target not reachable
|
// If target not reachable
|
||||||
|
|
|
@ -13,12 +13,12 @@ public abstract class AbstractBehaviour : MonoBehaviour
|
||||||
protected abstract void MoveAction();
|
protected abstract void MoveAction();
|
||||||
protected abstract void AttackAction();
|
protected abstract void AttackAction();
|
||||||
|
|
||||||
protected MinecraftUnit Unit;
|
protected MinecraftUnit CurrentMinecraftUnit;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Unit = GetComponent<MinecraftUnit>();
|
CurrentMinecraftUnit = GetComponent<MinecraftUnit>();
|
||||||
StartCoroutine(attackUpdate());
|
StartCoroutine(attackUpdate());
|
||||||
StartCoroutine(pathUpdate());
|
StartCoroutine(pathUpdate());
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,14 +5,23 @@ public class NeutralBehaviour : AbstractBehaviour
|
||||||
[SerializeField] private float distanceGoal = 0.0f;
|
[SerializeField] private float distanceGoal = 0.0f;
|
||||||
protected override void MoveAction()
|
protected override void MoveAction()
|
||||||
{
|
{
|
||||||
Unit.MovementHandler.UpdateNearest();
|
if (CurrentMinecraftUnit.IsTeamA)
|
||||||
Vector3 targetPos = Unit.MovementHandler.TargetUnit.transform.position;
|
{
|
||||||
|
if (GlobalsVariable.AliveUnitsTeamB.Count == 0) return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GlobalsVariable.AliveUnitsTeamA.Count == 0) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CurrentMinecraftUnit.MovementHandler.UpdateNearest();
|
||||||
|
Vector3 targetPos = CurrentMinecraftUnit.MovementHandler.TargetUnit.transform.position;
|
||||||
Vector3 goalPos = targetPos + (transform.position - targetPos).normalized * distanceGoal;
|
Vector3 goalPos = targetPos + (transform.position - targetPos).normalized * distanceGoal;
|
||||||
Unit.MovementHandler.MoveTowards(goalPos);
|
CurrentMinecraftUnit.MovementHandler.MoveTowards(goalPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AttackAction()
|
protected override void AttackAction()
|
||||||
{
|
{
|
||||||
//Unit.AttackHandler.Attack();
|
//CurrentMinecraftUnit.AttackHandler.Attack();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ public class GolemDefense : BaseCapacity
|
||||||
Collider[] hitColliders = Physics.OverlapSphere(transform.position, buffArea.radius, buffArea.includeLayers);
|
Collider[] hitColliders = Physics.OverlapSphere(transform.position, buffArea.radius, buffArea.includeLayers);
|
||||||
foreach (Collider target in hitColliders)
|
foreach (Collider target in hitColliders)
|
||||||
{
|
{
|
||||||
if (!target.CompareTag("Unit")) continue;
|
if (!target.CompareTag("CurrentMinecraftUnit")) continue;
|
||||||
AbstractUnit targetUnit = target.GetComponent<AbstractUnit>();
|
AbstractUnit targetUnit = target.GetComponent<AbstractUnit>();
|
||||||
if (targetUnit.IsTeamA == _unit.IsTeamA)
|
if (targetUnit.IsTeamA == _unit.IsTeamA)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
[RequireComponent(typeof(MinecraftUnit))]
|
[RequireComponent(typeof(MinecraftUnit))]
|
||||||
public class HealthHandler : MonoBehaviour
|
public class HealthHandler : MonoBehaviour
|
||||||
|
@ -43,9 +45,26 @@ public class HealthHandler : MonoBehaviour
|
||||||
public void Death(float delay = 0)
|
public void Death(float delay = 0)
|
||||||
{
|
{
|
||||||
DeathSate deathState = _minecraftUnit.AbstractDeath();
|
DeathSate deathState = _minecraftUnit.AbstractDeath();
|
||||||
if (deathState == DeathSate.QueenADead) print("TEAM B WIN GG");
|
|
||||||
if (deathState == DeathSate.QueenBDead) print("TEAM A WIN GG");
|
if (deathState == DeathSate.NotImportant)
|
||||||
Destroy(gameObject, delay);
|
{
|
||||||
|
Destroy(gameObject, delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
GlobalsVariable.AliveUnitsTeamB = new List<AbstractUnit>();
|
||||||
|
GlobalsVariable.AliveUnitsTeamA = new List<AbstractUnit>();
|
||||||
|
|
||||||
|
if (deathState == DeathSate.QueenADead)
|
||||||
|
{
|
||||||
|
print("get good, reload current scene");
|
||||||
|
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (deathState == DeathSate.QueenBDead)
|
||||||
|
{
|
||||||
|
print("GG going to next scene");
|
||||||
|
GameManager.Instance.GoNextLevel();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,5 +51,23 @@ public class MinecraftUnit : AbstractUnit
|
||||||
{
|
{
|
||||||
HealthHandler.RemoveArmor(armor);
|
HealthHandler.RemoveArmor(armor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void StartFight()
|
||||||
|
{
|
||||||
|
Component[] components = GetComponents<Component>();
|
||||||
|
|
||||||
|
foreach (Component component in components)
|
||||||
|
{
|
||||||
|
if (component is MonoBehaviour monoBehaviour)
|
||||||
|
{
|
||||||
|
monoBehaviour.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (component is NavMeshAgent agent)
|
||||||
|
{
|
||||||
|
agent.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
"com.unity.cloud.gltfast": "6.10.1",
|
"com.unity.cloud.gltfast": "6.10.1",
|
||||||
"com.unity.collab-proxy": "2.6.0",
|
"com.unity.collab-proxy": "2.6.0",
|
||||||
"com.unity.feature.development": "1.0.2",
|
"com.unity.feature.development": "1.0.2",
|
||||||
|
"com.unity.importer.usd": "1.0.0-pre.2",
|
||||||
"com.unity.inputsystem": "1.11.2",
|
"com.unity.inputsystem": "1.11.2",
|
||||||
"com.unity.multiplayer.center": "1.0.0",
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
"com.unity.timeline": "1.8.7",
|
"com.unity.timeline": "1.8.7",
|
||||||
|
|
|
@ -96,6 +96,19 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.importer.usd": {
|
||||||
|
"version": "1.0.0-pre.2",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.7.3",
|
||||||
|
"com.unity.usd.core": "1.0.0-pre.1",
|
||||||
|
"com.unity.collections": "1.3.1",
|
||||||
|
"com.unity.mathematics": "1.2.6",
|
||||||
|
"com.unity.shadergraph": "15.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.inputsystem": {
|
"com.unity.inputsystem": {
|
||||||
"version": "1.11.2",
|
"version": "1.11.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -134,6 +147,38 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.render-pipelines.core": {
|
||||||
|
"version": "17.0.3",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.14",
|
||||||
|
"com.unity.mathematics": "1.3.2",
|
||||||
|
"com.unity.ugui": "2.0.0",
|
||||||
|
"com.unity.collections": "2.4.3",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.rendering.light-transport": "1.0.1"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.rendering.light-transport": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 3,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collections": "2.2.0",
|
||||||
|
"com.unity.mathematics": "1.2.4",
|
||||||
|
"com.unity.modules.terrain": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.searcher": {
|
||||||
|
"version": "4.9.2",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.settings-manager": {
|
"com.unity.settings-manager": {
|
||||||
"version": "2.0.1",
|
"version": "2.0.1",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
|
@ -141,6 +186,15 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.shadergraph": {
|
||||||
|
"version": "15.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "17.0.3",
|
||||||
|
"com.unity.searcher": "4.9.2"
|
||||||
|
}
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.4.5",
|
"version": "1.4.5",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
@ -193,6 +247,13 @@
|
||||||
"com.unity.modules.imgui": "1.0.0"
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"com.unity.usd.core": {
|
||||||
|
"version": "1.0.0-pre.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.visualscripting": {
|
"com.unity.visualscripting": {
|
||||||
"version": "1.9.5",
|
"version": "1.9.5",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|