Kirabsol
33d88bdfa7
Start of WiN/LOSE UI
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finishing later today
2025-01-28 13:20:29 +01:00
Kirabsol
e805b7eb9c
Crown Placement and Start of Game
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Lisez pas mes commits svp T_T
2025-01-28 12:01:04 +01:00
37bed1fd33
next level logic
2025-01-28 04:11:53 +01:00
ee2a5fdf08
All Map + things
2025-01-28 02:56:56 +01:00
f8c859ed96
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
2025-01-27 23:39:46 +01:00
e9af1b413a
cam things
2025-01-27 23:38:26 +01:00
Kirabsol
49c5e6df9f
Start Unit PLacement
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navmesh not working yet
2025-01-27 23:37:59 +01:00
afe60bae57
crampté
2025-01-27 23:08:58 +01:00
3fc57e3a64
Zombie + Skeletton capacities
2025-01-23 11:46:27 +01:00
777fd0380c
add crown
2025-01-23 10:37:07 +01:00
7d3b4ced0e
Capacity + Health and Mana bars
2025-01-21 12:59:14 +01:00
b21d392ff6
witches
2025-01-20 21:05:28 +01:00
ffb1f1caa1
Shiny shiny golem animations + attack
2025-01-16 01:48:50 +01:00
c74ebe3225
Iron golem
2025-01-15 23:13:20 +01:00
95943c415c
WORKING ARCHERS + test
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big drip
2025-01-15 01:46:16 +01:00
bf010f3476
Zombies + Skeleton Physics arrow + aimbot
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360 headhsot ezz
2025-01-15 00:51:59 +01:00
33467f6cc4
Walls + Start Arrow
2025-01-14 13:11:00 +01:00
5bca085548
Add behaviourState + NeutralBehavior
2025-01-13 17:41:17 +01:00
f8e85d7134
AbstractUnit for cross team compatibility
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+ New folder in Scripts
2025-01-09 11:44:24 +01:00
0c0b9287ce
Fix physics with navmesh agent
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- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse)
- Delete unit when HealthHandler Death called
- Made 150 units fight (for performance test)
2025-01-09 01:03:04 +01:00
dbe994f9e3
knockback + attack test
2025-01-07 13:15:19 +01:00
1947e813ae
Prefabs Unit
2025-01-07 12:27:28 +01:00