|
|
30ba975eb5
|
small adjusts
|
2025-09-28 00:52:01 +02:00 |
|
|
|
038145d3e5
|
Realtime + refactor
|
2025-09-28 00:47:22 +02:00 |
|
|
|
10086e103b
|
Multithreading
|
2025-09-27 21:38:10 +02:00 |
|
|
|
71c86e3570
|
Sdf return *Material change, 2x perf boost
|
2025-09-27 21:01:32 +02:00 |
|
|
|
264a759ac5
|
nothing important
|
2025-09-27 20:25:52 +02:00 |
|
|
|
2e6f0a0730
|
shadows
|
2025-09-27 05:30:11 +02:00 |
|
|
|
2e77c2e411
|
No center, just translated
|
2025-09-27 04:25:17 +02:00 |
|
|
|
a7f8b46910
|
clean up
|
2025-09-27 04:09:39 +02:00 |
|
|
|
f5c912c489
|
Various bug fixes + Material setters
|
2025-09-27 02:37:11 +02:00 |
|
|
|
e35cca1830
|
smooth + mixmat bug fix
|
2025-09-26 23:23:52 +02:00 |
|
|
|
60730edb7b
|
bug solving phong specular
|
2025-09-26 22:57:06 +02:00 |
|
|
|
a7b5306fa9
|
Grid
|
2025-09-26 22:11:26 +02:00 |
|
|
|
9e8028f904
|
Phong shading
|
2025-09-26 21:43:08 +02:00 |
|
|
|
f5d4a5cb7e
|
Materials
|
2025-09-26 04:33:09 +02:00 |
|
|
|
c0c129db88
|
Working but nothing so far
|
2025-09-26 02:14:10 +02:00 |
|
Crizomb
|
6ed5b21890
|
Hopefully before really raymarching testing
|
2025-09-24 23:26:46 +02:00 |
|
Crizomb
|
d2f0abff6a
|
Init, test raylib & math things
|
2025-09-24 05:07:48 +02:00 |
|