Commit graph

19 commits

Author SHA1 Message Date
a6a3785a9f small opti 2025-09-28 02:45:46 +02:00
0cf71d7abb Nah I want performance 2025-09-28 00:54:40 +02:00
30ba975eb5 small adjusts 2025-09-28 00:52:01 +02:00
038145d3e5 Realtime + refactor 2025-09-28 00:47:22 +02:00
10086e103b Multithreading 2025-09-27 21:38:10 +02:00
71c86e3570 Sdf return *Material change, 2x perf boost 2025-09-27 21:01:32 +02:00
264a759ac5 nothing important 2025-09-27 20:25:52 +02:00
2e6f0a0730 shadows 2025-09-27 05:30:11 +02:00
2e77c2e411 No center, just translated 2025-09-27 04:25:17 +02:00
a7f8b46910 clean up 2025-09-27 04:09:39 +02:00
f5c912c489 Various bug fixes + Material setters 2025-09-27 02:37:11 +02:00
e35cca1830 smooth + mixmat bug fix 2025-09-26 23:23:52 +02:00
60730edb7b bug solving phong specular 2025-09-26 22:57:06 +02:00
a7b5306fa9 Grid 2025-09-26 22:11:26 +02:00
9e8028f904 Phong shading 2025-09-26 21:43:08 +02:00
f5d4a5cb7e Materials 2025-09-26 04:33:09 +02:00
c0c129db88 Working but nothing so far 2025-09-26 02:14:10 +02:00
Crizomb
6ed5b21890 Hopefully before really raymarching testing 2025-09-24 23:26:46 +02:00
Crizomb
d2f0abff6a Init, test raylib & math things 2025-09-24 05:07:48 +02:00