TronLoop/entities/road/do_spline.gd
2025-08-03 05:57:42 +02:00

28 lines
908 B
GDScript

@tool
extends Path3D
class_name RoadPath
@export_tool_button("update_control_points") var action = update_control_points
@export var tilt_scale : float = 0.0005
func modulo_get_point_position(i):
return curve.get_point_position(posmod(i, curve.point_count))
func update_control_points():
if curve.point_count < 2:
return
for i in range(0, curve.point_count):
var prev = modulo_get_point_position(i) - modulo_get_point_position(i - 1)
var next = modulo_get_point_position(i + 1) - modulo_get_point_position(i)
var prev_dir = prev.normalized()
var next_dir = next.normalized()
var tangent_length = next.length() / 2
var tangent = (prev_dir + next_dir)
tangent.y = 0
tangent = tangent.normalized()
curve.set_point_in(i, -tangent * tangent_length)
curve.set_point_out(i, tangent * tangent_length)
var tilt = -prev.cross(next).y * tilt_scale
curve.set_point_tilt(i, tilt)