1b2611e5a9
working
2025-01-29 06:34:44 +01:00
4e91f448c9
things
2025-01-29 00:59:22 +01:00
a87f0ed109
temporary files rename
2025-01-29 00:34:36 +01:00
8e077e523c
Revert "integration"
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This reverts commit 521a62973a
.
2025-01-29 00:02:11 +01:00
521a62973a
integration
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bad other team code on another branch
2025-01-28 23:58:50 +01:00
Kirabsol
9a67bd00aa
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
2025-01-28 23:41:58 +01:00
Kirabsol
f52ac8863c
Behavior choice complete
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omg ça marche juste la défense il faut une reine mais en vrai c'est pas grave
2025-01-28 23:41:01 +01:00
9c9c895319
Merge branch 'main' into clement
2025-01-28 23:01:44 +01:00
1d6a879755
Sound + somewhat game loop
2025-01-28 23:00:52 +01:00
Kirabsol
0e815e1a05
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
2025-01-28 20:31:35 +01:00
Kirabsol
7568887a44
Canvas Win/Lose but not display
2025-01-28 20:31:32 +01:00
2d9e991c6f
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
2025-01-28 13:21:38 +01:00
Kirabsol
33d88bdfa7
Start of WiN/LOSE UI
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finishing later today
2025-01-28 13:20:29 +01:00
29e5e48aee
Je veux faire du bevy
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C'est mieux, honêtement
2025-01-28 13:20:13 +01:00
Kirabsol
e805b7eb9c
Crown Placement and Start of Game
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Lisez pas mes commits svp T_T
2025-01-28 12:01:04 +01:00
37bed1fd33
next level logic
2025-01-28 04:11:53 +01:00
ee2a5fdf08
All Map + things
2025-01-28 02:56:56 +01:00
f8c859ed96
Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
2025-01-27 23:39:46 +01:00
e9af1b413a
cam things
2025-01-27 23:38:26 +01:00
Kirabsol
49c5e6df9f
Start Unit PLacement
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navmesh not working yet
2025-01-27 23:37:59 +01:00
afe60bae57
crampté
2025-01-27 23:08:58 +01:00
3fc57e3a64
Zombie + Skeletton capacities
2025-01-23 11:46:27 +01:00
777fd0380c
add crown
2025-01-23 10:37:07 +01:00
7d3b4ced0e
Capacity + Health and Mana bars
2025-01-21 12:59:14 +01:00
b21d392ff6
witches
2025-01-20 21:05:28 +01:00
ffb1f1caa1
Shiny shiny golem animations + attack
2025-01-16 01:48:50 +01:00
c74ebe3225
Iron golem
2025-01-15 23:13:20 +01:00
95943c415c
WORKING ARCHERS + test
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big drip
2025-01-15 01:46:16 +01:00
bf010f3476
Zombies + Skeleton Physics arrow + aimbot
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360 headhsot ezz
2025-01-15 00:51:59 +01:00
33467f6cc4
Walls + Start Arrow
2025-01-14 13:11:00 +01:00
5bca085548
Add behaviourState + NeutralBehavior
2025-01-13 17:41:17 +01:00
f8e85d7134
AbstractUnit for cross team compatibility
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+ New folder in Scripts
2025-01-09 11:44:24 +01:00
0c0b9287ce
Fix physics with navmesh agent
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- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse)
- Delete unit when HealthHandler Death called
- Made 150 units fight (for performance test)
2025-01-09 01:03:04 +01:00
dbe994f9e3
knockback + attack test
2025-01-07 13:15:19 +01:00
1947e813ae
Prefabs Unit
2025-01-07 12:27:28 +01:00