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62e28624eb
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Merge branch 'dev'
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2025-09-28 18:47:37 +02:00 |
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27c4cebb59
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SmoothUnion pls
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2025-09-28 18:46:24 +02:00 |
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b3dcda11e6
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5x performance, sdf.Distance return only Distance now. Creation of sdf.GetMaterial
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2025-09-28 18:44:59 +02:00 |
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a1a6e0471c
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Merge pull request 'little scene change' (#1) from dev into master
Reviewed-on: #1
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2025-09-28 18:43:03 +02:00 |
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b5c9eaf692
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little scene change
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2025-09-28 17:50:16 +02:00 |
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a6770d7fac
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reflection added
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2025-09-28 04:46:54 +02:00 |
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6fc7d7a4c3
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Revert "little opti ?"
This reverts commit 40c0846029.
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2025-09-28 04:15:28 +02:00 |
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40c0846029
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little opti ?
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2025-09-28 04:09:58 +02:00 |
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0ded879dce
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2x Perf, because wtf *Material is useless, Material is an interface so it's already a ref
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2025-09-28 03:08:27 +02:00 |
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a6a3785a9f
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small opti
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2025-09-28 02:45:46 +02:00 |
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0cf71d7abb
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Nah I want performance
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2025-09-28 00:54:40 +02:00 |
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30ba975eb5
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small adjusts
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2025-09-28 00:52:01 +02:00 |
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038145d3e5
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Realtime + refactor
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2025-09-28 00:47:22 +02:00 |
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10086e103b
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Multithreading
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2025-09-27 21:38:10 +02:00 |
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71c86e3570
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Sdf return *Material change, 2x perf boost
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2025-09-27 21:01:32 +02:00 |
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264a759ac5
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nothing important
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2025-09-27 20:25:52 +02:00 |
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2e6f0a0730
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shadows
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2025-09-27 05:30:11 +02:00 |
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2e77c2e411
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No center, just translated
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2025-09-27 04:25:17 +02:00 |
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a7f8b46910
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clean up
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2025-09-27 04:09:39 +02:00 |
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f5c912c489
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Various bug fixes + Material setters
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2025-09-27 02:37:11 +02:00 |
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e35cca1830
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smooth + mixmat bug fix
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2025-09-26 23:23:52 +02:00 |
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60730edb7b
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bug solving phong specular
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2025-09-26 22:57:06 +02:00 |
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a7b5306fa9
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Grid
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2025-09-26 22:11:26 +02:00 |
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9e8028f904
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Phong shading
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2025-09-26 21:43:08 +02:00 |
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f5d4a5cb7e
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Materials
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2025-09-26 04:33:09 +02:00 |
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c0c129db88
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Working but nothing so far
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2025-09-26 02:14:10 +02:00 |
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Crizomb
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6ed5b21890
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Hopefully before really raymarching testing
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2025-09-24 23:26:46 +02:00 |
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Crizomb
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d2f0abff6a
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Init, test raylib & math things
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2025-09-24 05:07:48 +02:00 |
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